AttachElementToElement: Difference between revisions

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{{Needs Checking|What kinds of elements can be attached together? --[[User:Jbeta|jbeta]]}}
{{Needs Checking|What kinds of elements can be attached together? --[[User:Jbeta|jbeta]]}}
__NOTOC__  
__NOTOC__  
{{Server client function}}
This function attaches one element to another, so that the first one follows the second whenever it moves.
This function attaches one element to another, so that the first one follows the second whenever it moves.
This is not compatible with all elements.  The following elements are compatible:
* [[Marker|Markers]]
* [[Blip|Blips]]
* [[Object|Objects]]
* [[Player|Players]]
* [[Vehicle|Vehicles]]


==Syntax==  
==Syntax==  
<!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool attachElementToElement ( element theElement, element theAttachToElement, [ float xPosOffset, float yPosOffset, float zPosOffset, float xRotOffset, float yRotOffset, float zRotOffset ] )
bool attachElementToElement ( element theElement, element theAttachToElement, [ float xPosOffset, float yPosOffset, float zPosOffset, float xRotOffset, float yRotOffset, float zRotOffset ] )
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===Required Arguments===  
===Required Arguments===  
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type -->
*'''theElement:''' The element to be attached.
*'''theElement:''' The element to be attached.
*'''theAttachToElement:''' The element to attach the first to.
*'''theAttachToElement:''' The element to attach the first to.


<!-- Only include this section below if there are optional arguments -->
===Optional Arguments===  
===Optional Arguments===  
{{OptionalArg}}  
{{OptionalArg}}  
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===Returns===
===Returns===
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check -->
Returns ''true'' if the attaching process was successful, ''false'' otherwise.
Returns ''true'' if the attaching process was successful, ''false'' otherwise.


==Example==  
==Example==  
<section name="Server" class="server" show="true">
'''Example 1:''' This example attaches a marker to the player who steals the Mr. Whoopee:
'''Example 1:''' This example attaches a marker to the player who steals the Mr. Whoopee:
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
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addCommandHandler( "hat", tankHat )
addCommandHandler( "hat", tankHat )
</syntaxhighlight>
</syntaxhighlight>
</section>
<section name="Client" class="client" show="false">
'''Example 3:''' This function adds a tank on top of a player (for extra defense), clientside.  This means it will be invisible to other players.
<syntaxhighlight lang="lua">
function tankHat( commandName )
      local x, y, z = getElementPosition( source ) --Get the players position
      local tank = createVehicle( 432, x, y, z + 5 ) --Create a tank
      attachElementToElement( tank, source, 0, 0, 5 ) --Attach the tank to the player.
end
addCommandHandler( "hat", tankHat )
</syntaxhighlight>
</section>


==See Also==
==See Also==
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
{{Element functions}}
{{Element functions}}

Revision as of 15:33, 15 August 2007

Dialog-information.png This article needs checking.

Reason(s): What kinds of elements can be attached together? --jbeta

This function attaches one element to another, so that the first one follows the second whenever it moves.

This is not compatible with all elements. The following elements are compatible:

Syntax

bool attachElementToElement ( element theElement, element theAttachToElement, [ float xPosOffset, float yPosOffset, float zPosOffset, float xRotOffset, float yRotOffset, float zRotOffset ] )

Required Arguments

  • theElement: The element to be attached.
  • theAttachToElement: The element to attach the first to.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • xPosOffset: The x offset, if you want the elements to be a certain distance from one another (default 0).
  • yPosOffset: The y offset (default 0).
  • zPosOffset: The z offset (default 0).
  • xRotOffset: The x offset (default 0).
  • yRotOffset: The y offset (default 0).
  • zRotOffset: The z offset (default 0).

Returns

Returns true if the attaching process was successful, false otherwise.

Example

Click to collapse [-]
Server

Example 1: This example attaches a marker to the player who steals the Mr. Whoopee:

-- create the vehicle
local vehicleMrWhoopee = createVehicle ( 423, 237.472 -54.225 1.518, 0, 354.488, 0 )

function onMrWhoopeeEnter ( thePlayer, seat, jackedPlayer )
    outputChatBox ( getClientName ( thePlayer ) .. " stole the Whoopee!", getRootElement (), 255, 0, 0 )
    -- create the marker to attach
    local arrowMarker = createMarker ( 0, 0, 0, "arrow", .75, 255, 0, 0, 170 )
    -- attach the marker to the player with a vertical offset of 2 units
    attachElementToElement ( arrowMarker, thePlayer, 0, 0, 2 )
end

-- attach it to an event
addEventHandler ( "onVehicleEnter", vehicleMrWhoopee, onMrWhoopeeEnter )

Example 2: This function adds a tank on top of a player (for extra defense):

function tankHat( source, commandName )
      local x, y, z = getElementPosition( source ) --Get the players position
      local tank = createVehicle( 432, x, y, z + 5 ) --Create a tank
      attachElementToElement( tank, source, 0, 0, 5 ) --Attach the tank to the player.
end
addCommandHandler( "hat", tankHat )
Click to expand [+]
Client

See Also