ClearElementVisibleTo: Difference between revisions

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==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool clearElementVisibleTo ( element element )   
bool clearElementVisibleTo ( element theElement )   
</syntaxhighlight>  
</syntaxhighlight>  


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This example clears any visibility settings after a player dies, so everyone can see his blip for a short period
This example clears any visibility settings after a player dies, so everyone can see his blip for a short period
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
addEventHandler ( "onPlayerWasted", root, "onPlayerWasted" ) --add an event handler for onPlayerSpawn
function clearVisibilityWasted ( totalammo, killer, killerweapon, bodypart ) -- when a player dies
function onPlayerWasted ( totalammo, killer, killerweapon, bodypart ) -- when a player dies
     clearElementVisibleTo ( getBlipAttachedTo ( source ) ) -- clear any visiblity settings of his blip
     clearElementVisibleTo ( getBlipAttachedTo ( source ) ) -- clear any visiblity settings of his blip
end
end
addEventHandler ( "onPlayerWasted", getRootElement(), clearVisibilityWasted  ) --add an event handler for onPlayerWasted
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Element_functions}}
{{Element_functions}}

Revision as of 16:17, 8 July 2007

This function clears any settings added by setElementVisibleTo and restores an element to its default visibility. This does not work with all entities - vehicles, players and objects are exempt. This is because these objects are required for accurate sync (they're physical objects). This function is particularily useful for changing the visibility of markers, radar blips and radar areas.

Syntax

bool clearElementVisibleTo ( element theElement )   

Required Arguments

  • element: The element in which you wish to restore to its default visibility

Returns

Returns true if the operation was successful, false otherwise.

Example

This example clears any visibility settings after a player dies, so everyone can see his blip for a short period

function clearVisibilityWasted ( totalammo, killer, killerweapon, bodypart ) -- when a player dies
    clearElementVisibleTo ( getBlipAttachedTo ( source ) ) -- clear any visiblity settings of his blip
end
addEventHandler ( "onPlayerWasted", getRootElement(), clearVisibilityWasted  ) --add an event handler for onPlayerWasted

See Also

Shared