ClearElementVisibleTo: Difference between revisions

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This example clears any visibility settings after a player dies, so everyone can see his blip for a short period
This example clears any visibility settings after a player dies, so everyone can see his blip for a short period
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
-- specify the getBlipAttachedTo function
function getBlipAttachedTo( thePlayer )
local blips = getElementsByType( "blip" )
for k, theBlip in ipairs( blips ) do
if getElementAttachedTo( theBlip ) == thePlayer then
return theBlip
end
end
return false
end
function clearVisibilityWasted ( totalammo, killer, killerweapon, bodypart ) -- when a player dies
function clearVisibilityWasted ( totalammo, killer, killerweapon, bodypart ) -- when a player dies
     clearElementVisibleTo ( getBlipAttachedTo ( source ) ) -- clear any visiblity settings of his blip
     clearElementVisibleTo ( getBlipAttachedTo ( source ) ) -- clear any visiblity settings of his blip

Revision as of 10:59, 22 May 2013

This function clears any settings added by setElementVisibleTo and restores an element to its default visibility. This does not work with all entities - vehicles, players and objects are exempt. This is because these objects are required for accurate sync (they're physical objects). This function is particularily useful for changing the visibility of markers, radar blips and radar areas.

Syntax

bool clearElementVisibleTo ( element theElement )   

Required Arguments

  • element: The element in which you wish to restore to its default visibility

Returns

Returns true if the operation was successful, false otherwise.

Example

Click to collapse [-]
Server

This example clears any visibility settings after a player dies, so everyone can see his blip for a short period

-- specify the getBlipAttachedTo function
function getBlipAttachedTo( thePlayer )
	local blips = getElementsByType( "blip" )
	for k, theBlip in ipairs( blips ) do
		if getElementAttachedTo( theBlip ) == thePlayer then
			return theBlip
		end
	end
	return false
end

function clearVisibilityWasted ( totalammo, killer, killerweapon, bodypart ) -- when a player dies
    clearElementVisibleTo ( getBlipAttachedTo ( source ) ) -- clear any visiblity settings of his blip
end
addEventHandler ( "onPlayerWasted", getRootElement(), clearVisibilityWasted  ) --add an event handler for onPlayerWasted

See Also