ClearElementVisibleTo

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Revision as of 15:45, 13 August 2006 by Talidan (talk | contribs)
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Dialog-information.png This article needs checking.

Reason(s): The example is outdated...i dont know how the element child system works..if someone could kindly fix it :)


This function clears any settings added by setElementVisibleTo and restores an element to its default visibility. This does not work with all entities - vehicles, players and objects are exempt. This is because these objects are required for accurate sync (they're physical objects). This function is particularily useful for changing the visibility of markers, radar blips and radar areas.

Syntax

bool clearElementVisibleTo ( element element )   

Required Arguments

  • element: The element in which you wish to restore to its default visibility

Returns

Returns true if the operation was successful, false otherwise.

Example

This example clears any visibility settings after a player dies, so everyone can see his blip for a short period

addEventHandler ( "onPlayerWasted", root, "onPlayerWasted" ) --add an event handler for onPlayerSpawn
function onPlayerWasted ( totalammo, killer, killerweapon, bodypart ) -- when a player dies
    clearElementVisibleTo ( getBlipAttachedTo ( source ) ) -- clear any visiblity settings of his blip
end

See Also