CreateTrayNotification: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
m (Added note)
(Added examples and a note)
Line 1: Line 1:
__NOTOC__  
__NOTOC__  
{{Client function}}
{{Client function}}
{{Needs Checking|Check function arguments and make example}}
 
{{Needs_Example}}
This functions creates a notification ballon on the desktop.
This functions creates a notification ballon on the desktop.
{{Note|MTA won't show any tray notifications if the MTA window is focused, because there is no reason to show tray notifications if you are ingame.
 
If you want to test this function you should use a Timer and switch to your desktop.}}
{{Note|MTA won't show any tray notifications if the MTA window is focused, because there is no reason to show tray notifications if you are ingame. If you want to test this function you should use a Timer and switch to your desktop.}}
{{Note|You can only show a tray notification every 30 seconds.}}
 
==Syntax==
==Syntax==
<syntaxhighlight lang="lua">bool createTrayNotification ( string notificationText, [ string eType, bool useSound ] )</syntaxhighlight>
<syntaxhighlight lang="lua">bool createTrayNotification ( string notificationText, [ string eType = "default", bool useSound = true ] )</syntaxhighlight>
 
===Required Arguments===
===Required Arguments===
*'''notificationText:''' The text to send in the notification.
*'''notificationText:''' The text to send in the notification.
===Optional Arguments===
===Optional Arguments===
*'''eType:''' The notification icon. Possible values are: '''"default", "info", "warning", "error"'''
*'''eType:''' The notification icon. Possible values are: '''"default", "info", "warning", "error"'''
*'''useSound:''' A boolean value indicating whether or not to play a sound when receiving the notification.
*'''useSound:''' A boolean value indicating whether or not to play a sound when receiving the notification.
==Returns==
==Returns==
Returns ''true'' if the notification is correctly created, ''false'' otherwise.
Returns ''true'' if the notification is correctly created, ''false'' otherwise.
==Example==
<syntaxhighlight lang="lua">
-- Note: You have to wait 30 seconds before showing another tray notification, there is no queuing
-- Show a 'Hello World' notification
createTrayNotification( "Hello World" )
-- Show a notification with a warning symbol
createTrayNotification( "Hello World", "warning" )
-- Show a default notification without sound
createTrayNotification( "Hello World", "default", false )
</syntaxhighlight>
==See Also==
==See Also==
{{Client_utility_functions}}
{{Client_utility_functions}}

Revision as of 18:30, 20 October 2016

This functions creates a notification ballon on the desktop.

[[{{{image}}}|link=|]] Note: MTA won't show any tray notifications if the MTA window is focused, because there is no reason to show tray notifications if you are ingame. If you want to test this function you should use a Timer and switch to your desktop.
[[{{{image}}}|link=|]] Note: You can only show a tray notification every 30 seconds.

Syntax

bool createTrayNotification ( string notificationText, [ string eType = "default", bool useSound = true ] )

Required Arguments

  • notificationText: The text to send in the notification.

Optional Arguments

  • eType: The notification icon. Possible values are: "default", "info", "warning", "error"
  • useSound: A boolean value indicating whether or not to play a sound when receiving the notification.

Returns

Returns true if the notification is correctly created, false otherwise.

Example

-- Note: You have to wait 30 seconds before showing another tray notification, there is no queuing

-- Show a 'Hello World' notification
createTrayNotification( "Hello World" )

-- Show a notification with a warning symbol
createTrayNotification( "Hello World", "warning" )

-- Show a default notification without sound
createTrayNotification( "Hello World", "default", false )

See Also