DebugSleep: Difference between revisions

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===Returns===
===Returns===
Returns ''true'' if the development mode is enabled and arguments are correct, ''false'' otherwise.
Returns ''true'' if the development mode is enabled and arguments are correct, ''false'' otherwise.
==Requirements==
{{Requirements|1.5.4-9.11306|1.5.4-9.11306|}}


==Example==  
==Example==  
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addCommandHandler ( "zzz",
addCommandHandler ( "zzz",
     function ( command, sleep )
     function ( command, sleep )
         debugSleep ( sleep )
         if ( sleep ) then
            local ms = tonumber ( sleep )
            if ( ms ) then
                debugSleep ( ms )
            end
        end
     end
     end
)
)

Latest revision as of 17:14, 7 November 2024

debugSleep freezes the client/server for the specified time. This means that all synchronization, rendering and script execution will stop except HTTP processing invoked by fetchRemote. This function only works, if development mode is enabled by setDevelopmentMode and can be utilised to build a debugger that communicates via HTTP requests with the editor/IDE.

Dialog-warning.png Warning: Only use this function if you know what you are doing!

Syntax

bool debugSleep ( int sleep )

Required Arguments

  • sleep : An integer value in milliseconds.

Returns

Returns true if the development mode is enabled and arguments are correct, false otherwise.

Example

Example 1: This example would add the command to set the client's freeze time.

Click to collapse [-]
Client
addCommandHandler ( "zzz",
    function ( command, sleep )
        if ( sleep ) then
            local ms = tonumber ( sleep )
            if ( ms ) then
                debugSleep ( ms )
            end
        end
    end
)

See Also