DetachElementFromElement
Jump to navigation
Jump to search
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions, but there should be a more generic way to perform what it does. | |
Please use detachElements
This function detaches attached elements from one another.
Syntax
bool detachElementFromElement ( element theElement, [ element theAttachToElement ] )
Required Arguments
- theElement: The element to be detached (the "child")
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- theAttachToElement: The element you wish to detach from, will detach from the attached element if this isn't specified.
Returns
Returns true if the detaching was successful, false otherwise.
Example
Example 1: This example attaches a marker to a vehicle, and detaches it when it blows up:
function attachMarkerToVehicle ( theVehicle ) -- create the marker to attach local arrowMarker = createMarker ( 0, 0, 0, "arrow", 1.5, 0, 0, 255, 255 ) -- attach the marker above the vehicle attachElementToElement ( arrowMarker, theVehicle, 0, 0, 2 ) -- add an event handler for when the vehicle blows up addEventHandler ( "onVehicleExplode", theVehicle, "onMarkedCarExplode" ) end function onMarkedCarExplode () -- get the elements attached to the vehicle local attachedElements = getAttachedElements ( source ) -- loop through the table of elements for i,v in ipairs ( attachedElements ) do -- detach the element from the vehicle detachElementFromElement ( v, source ) end -- remove the event handler removeEventHandler ( "onVehicleExplode", source, "onMarkedCarExplode" ) end
Example 2: This function will detach any elements that might have been attached to the passed element:
function freeElement( theElement ) if ( isElementAttached( theElement ) ) then --If the specified element is attached to something detachElementFromElement( theElement ) --Detach it. else outputChatBox( "Element is not attached" ) --If not, say it wasn't attached in the first place. end end
See Also
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement