GetAllElementData: Difference between revisions
Jump to navigation
Jump to search
(New page: __NOTOC__ {{Server function}} Returns a table of all element data of an element. ==Syntax== <syntaxhighlight lang="lua"> table getAllElementData ( element theElement ) </syntaxhighlight> ===Required Arguments=== *...) |
No edit summary |
||
Line 14: | Line 14: | ||
===Returns=== | ===Returns=== | ||
If successful, returns a table with as keys the names of the element data and as values the corresponding element data values. Returns ''false'' in case of failure. | If successful, returns a table with as keys the names of the element data and as values the corresponding element data values. Returns ''false'' in case of failure. | ||
==Example== | |||
This example script creates a new console command that displays all element data that is currently set on the player who enters the command. | |||
<syntaxhighlight lang="lua"> | |||
function getMyData ( thePlayer, command ) | |||
local data = getAllElementData ( thePlayer ) -- get all the element data of the player who entered the command | |||
for k, v in pairs ( data ) do -- loop through the table that was returned | |||
outputConsole ( k .. ": " .. v ) -- print the name (k) and value (v) of each element data | |||
end | |||
end | |||
addCommandHandler ( "elemdata", getMyData ) | |||
</syntaxhighlight> | |||
==See Also== | ==See Also== | ||
{{Element functions}} | {{Element functions}} |
Revision as of 12:15, 28 March 2008
Returns a table of all element data of an element.
Syntax
table getAllElementData ( element theElement )
Required Arguments
- theElement: the element you want to get the element data of.
Returns
If successful, returns a table with as keys the names of the element data and as values the corresponding element data values. Returns false in case of failure.
Example
This example script creates a new console command that displays all element data that is currently set on the player who enters the command.
function getMyData ( thePlayer, command ) local data = getAllElementData ( thePlayer ) -- get all the element data of the player who entered the command for k, v in pairs ( data ) do -- loop through the table that was returned outputConsole ( k .. ": " .. v ) -- print the name (k) and value (v) of each element data end end addCommandHandler ( "elemdata", getMyData )
See Also
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement