GetElementInterior: Difference between revisions
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===Required Arguments=== | ===Required Arguments=== | ||
*'''theElement:''' The element | *'''theElement:''' The element of which you'd like to retrieve the interior | ||
===Returns=== | ===Returns=== | ||
Returns an | Returns an [[int]] for the interior if '''theElement''' is valid, ''false'' otherwise. | ||
==Example== | ==Example== | ||
This example shows a player if he is outside or not, when he enters the command 'AmIOutside'. | This example shows a player if he is outside or not, when he enters the command 'AmIOutside'. | ||
<section show="true" name="Server" class="server"> | <section show="true" name="Server" class="server"> | ||
''This example will not work as | ''This example will not work as is in a client side script, due to different event names or slightly different syntax.'' | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function AmIOutside ( | function AmIOutside ( thePlayer, command ) | ||
if ( getElementInterior(thePlayer) == 0 ) then | |||
outputChatBox ( "Yes you are outside " .. getClientName(thePlayer), thePlayer ) | |||
else | |||
outputChatBox ( "No you aren't outside " .. getClientName(thePlayer), thePlayer ) | |||
end | |||
end | end | ||
addCommandHandler ( "AmIOutside", AmIOutside ) | addCommandHandler ( "AmIOutside", AmIOutside ) |
Revision as of 20:02, 19 August 2007
This function allows you to retrieve the interior of any element. An interior is the current loaded place, 0 being outside.
Syntax
int getElementInterior ( element theElement )
Required Arguments
- theElement: The element of which you'd like to retrieve the interior
Returns
Returns an int for the interior if theElement is valid, false otherwise.
Example
This example shows a player if he is outside or not, when he enters the command 'AmIOutside'.
Click to collapse [-]
ServerThis example will not work as is in a client side script, due to different event names or slightly different syntax.
function AmIOutside ( thePlayer, command ) if ( getElementInterior(thePlayer) == 0 ) then outputChatBox ( "Yes you are outside " .. getClientName(thePlayer), thePlayer ) else outputChatBox ( "No you aren't outside " .. getClientName(thePlayer), thePlayer ) end end addCommandHandler ( "AmIOutside", AmIOutside )
See Also
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement