GetElementPosition: Difference between revisions
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{{Server client function}} | |||
__NOTOC__ | __NOTOC__ | ||
The getElementPosition function allows you to retrieve the position coordinates of an element. | The getElementPosition function allows you to retrieve the position coordinates of an element. This can be any real world element, including: | ||
* [[Element/Player|Players]] | |||
* [[Element/Vehicle|Vehicles]] | |||
* [[Element/Object|Objects]] | |||
* [[Element/Pickup|Pickups]] | |||
* [[Element/Marker|Markers]] | |||
* [[Element/Collision shape|Collision shapes]] | |||
* [[Element/Blip|Blips]] | |||
* [[Element/Radar area|Radar areas]] | |||
* [[Element/Spawnpoint|Spawnpoints]] | |||
==Syntax== | ==Syntax== |
Revision as of 15:07, 26 August 2007
The getElementPosition function allows you to retrieve the position coordinates of an element. This can be any real world element, including:
Syntax
float, float, float getElementPosition ( element theElement )
Required Arguments
- theElement: The element which you'd like to retrieve the location of
Returns
Returns three floats indicating the position of the element, x, y and z respectively.
Example
This example spawns a Landstalker and creates a weapon pickup at its position.
-- create a landstalker, and store its reference in the variable called 'myLandstalker' myLandstalker = createVehicle ( 400, 1591.596680, -2495.323242, 18.098244 ) -- create a weapon pickup at the vehicle's position createPickup ( getElementPosition ( myLandstalker ), 2, 31 )
This example attaches a samsite on the player's vehicle.
-- create the elegy; myElegy = createVehicle ( 562, 1591.596680, -2495.323242, 18.098244 ) -- get the vehicle's position; local x,y,z = getElementPosition( myElegy ) -- create the samsite; samsite = createObject ( 3267, x, y, z + 3 ) -- attach the samsite to the elegy; attachElementToElement ( samsite, myElegy, 0, 0, 0 )
See Also
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement