GetElementPosition: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
The getElementPosition function allows you to retrieve the position coordinates of an element. | |||
==Syntax== | ==Syntax== | ||
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===Required Arguments=== | ===Required Arguments=== | ||
*'''theElement:''' The element | *'''theElement:''' The element which you'd like to retrieve the location of | ||
===Returns=== | ===Returns=== | ||
Returns three | Returns three ''float''s indicating the position of the element, ''x'', ''y'' and ''z'' respectively. | ||
==Example== | ==Example== | ||
This example spawns a Landstalker and creates a weapon pickup at | This example spawns a Landstalker and creates a weapon pickup at its position. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- create a landstalker, and store | -- create a landstalker, and store its reference in the variable called 'myLandstalker' | ||
myLandstalker = createVehicle ( 400, 1591.596680, -2495.323242, 18.098244 ) | myLandstalker = createVehicle ( 400, 1591.596680, -2495.323242, 18.098244 ) | ||
-- | -- create a weapon pickup at the vehicle's position | ||
createPickup ( getElementPosition ( myLandstalker ), 2, 31 ) | createPickup ( getElementPosition ( myLandstalker ), 2, 31 ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
This example attaches a samsite on the | This example attaches a samsite on the player's vehicle. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- create the elegy; | -- create the elegy; | ||
myElegy = createVehicle ( 562, 1591.596680, -2495.323242, 18.098244 ) | |||
-- get the | -- get the vehicle's position; | ||
local x,y,z = getElementPosition( | local x,y,z = getElementPosition( myElegy ) | ||
-- | -- create the samsite; | ||
samsite = createObject ( 3267, x, y, z + 3 ) | samsite = createObject ( 3267, x, y, z + 3 ) | ||
-- attach the samsite to the elegy; | -- attach the samsite to the elegy; | ||
attachElementToElement ( samsite, | attachElementToElement ( samsite, myElegy, 0, 0, 0 ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Element functions}} | {{Element functions}} |
Revision as of 18:51, 19 August 2007
The getElementPosition function allows you to retrieve the position coordinates of an element.
Syntax
float, float, float getElementPosition ( element theElement )
Required Arguments
- theElement: The element which you'd like to retrieve the location of
Returns
Returns three floats indicating the position of the element, x, y and z respectively.
Example
This example spawns a Landstalker and creates a weapon pickup at its position.
-- create a landstalker, and store its reference in the variable called 'myLandstalker' myLandstalker = createVehicle ( 400, 1591.596680, -2495.323242, 18.098244 ) -- create a weapon pickup at the vehicle's position createPickup ( getElementPosition ( myLandstalker ), 2, 31 )
This example attaches a samsite on the player's vehicle.
-- create the elegy; myElegy = createVehicle ( 562, 1591.596680, -2495.323242, 18.098244 ) -- get the vehicle's position; local x,y,z = getElementPosition( myElegy ) -- create the samsite; samsite = createObject ( 3267, x, y, z + 3 ) -- attach the samsite to the elegy; attachElementToElement ( samsite, myElegy, 0, 0, 0 )
See Also
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement