GetElementSyncer: Difference between revisions

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==Example==
==Example==
<section name="Server" class="server" show="true">
This code will kill the syncer of the first ped created with createPed.
This code will kill the syncer of the first ped created with createPed.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
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addCommandHandler("test", test)
addCommandHandler("test", test)
</syntaxhighlight>
</syntaxhighlight>
</section>


==See Also==
==See Also==
{{Element functions}}
{{Element functions}}

Revision as of 16:23, 16 August 2014

This function gets the syncer of an element. The syncer is the player who is in control of the element.

Syntax

element getElementSyncer ( element theElement )

OOP Syntax Help! I don't understand this!

Note: This function is also a static function underneath the Element class.
Method: element:getSyncer(...)
Variable: .syncer


Required Arguments

  • theElement: The element to get the syncer of.

Returns

Returns the element that is the syncer of theElement or false if the element does not have a syncer.

Example

This code will kill the syncer of the first ped created with createPed.

local elementSyncer = getElementSyncer(getElementsByType("ped")[1])
if elementSyncer and getElementType(elementSyncer) == "player" then --Check if its a player and if there is a syncer
    killPed(elementSyncer, elementSyncer)
end

This code will kill the syncer of the ped created with createPed.

function test(player,commandName)
    local idlewoodPed = createPed(26,1813.27,-1897.04,13.577)
    local elementSyncer = getElementSyncer(idlewoodPed)
    if elementSyncer and getElementType(elementSyncer) == "player" then --Check if its a player and if there is a syncer
        killPed(elementSyncer, elementSyncer)
    end
end
addCommandHandler("test", test)

See Also