GetElementsWithinColShape: Difference between revisions

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__NOTOC__  
{{Server client function}}
This function is used to retreive a list of all elements in a colshape, of the specified type.
__NOTOC__
This function is used to retrieve a list of all elements in a colshape, of the specified type.


==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
table getElementsWithinColShape ( colshape shape, [ string type ] )  
table getElementsWithinColShape ( colshape shape, [ string elemType ] )  
</syntaxhighlight>  
</syntaxhighlight>  


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===Optional Arguments===  
===Optional Arguments===  
*'''type:''' The type of element you want a list of. This can be any element type, the common ones being:
*'''elemType:''' The type of element you want a list of. This can be any element type, the common ones being:
**'''"player":''' A player connected to the server
**'''"player":''' A player connected to the server
**'''"vehicle":''': A vehicle
**'''"vehicle":''': A vehicle
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This example retrieves a table of the players in the colshape and prints their name to the chat.
This example retrieves a table of the players in the colshape and prints their name to the chat.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
local colshape = createColSphere ( 1, 2, 3, 4 )
local newcolshape = createColSphere ( 1, 2, 3, 4 )
local players = getElementsWithinColShape ( colshape, "player" ) -- get all the players inside the sphere
local players = getElementsWithinColShape ( newcolshape, "player" ) -- get all the players inside the sphere
for theKey,thePlayer in pairs(players) do -- use a generic for loop to step through each player
for theKey,thePlayer in ipairs(players) do                           -- use a generic for loop to step through each player
  outputChatBox ( getClientName ( thePlayer ) .. " is in our new sphere" ) -- print their name to the chat
    outputChatBox ( getClientName ( thePlayer ) .. " is in our new sphere" ) -- print their name to the chat
end
end
</syntaxhighlight>
</syntaxhighlight>

Revision as of 19:03, 19 August 2007

This function is used to retrieve a list of all elements in a colshape, of the specified type.

Syntax

table getElementsWithinColShape ( colshape shape, [ string elemType ] ) 

Required Arguments

  • shape: The colshape you want to get the elements from.

Optional Arguments

  • elemType: The type of element you want a list of. This can be any element type, the common ones being:
    • "player": A player connected to the server
    • "vehicle":: A vehicle
    • "object": An object
    • "pickup": A pickup
    • "blip": A blip
    • "marker": A marker
    • "spawnpoint": A spawnpoint
    • "remoteclient": A remote client connected to the server
    • "console": The server Console

Returns

Returns a table containing all the elements inside the colshape, of the specified type. Returns an empty table if there are no elements inside. Returns false if the colshape is invalid.

Example

This example retrieves a table of the players in the colshape and prints their name to the chat.

local newcolshape = createColSphere ( 1, 2, 3, 4 )
local players = getElementsWithinColShape ( newcolshape, "player" )  -- get all the players inside the sphere
for theKey,thePlayer in ipairs(players) do                           -- use a generic for loop to step through each player
    outputChatBox ( getClientName ( thePlayer ) .. " is in our new sphere" )  -- print their name to the chat
end

See Also