GetLocalization: Difference between revisions
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["bg"] = "Bulgarian", | ["bg"] = "Bulgarian", | ||
["cs"] = "Czech", | ["cs"] = "Czech", | ||
["da"] = "Danish", | |||
["de"] = "German", | ["de"] = "German", | ||
["en_US"] = "English", | ["en_US"] = "English", | ||
Line 59: | Line 60: | ||
["sk"] = "Slovak", | ["sk"] = "Slovak", | ||
["tr"] = "Turkish", | ["tr"] = "Turkish", | ||
["uk"] = " | ["uk"] = "Ukrainian", | ||
["vi"] = "Vietnamese", | ["vi"] = "Vietnamese", | ||
["zh_CN"] = "Chinese", | ["zh_CN"] = "Chinese", |
Revision as of 14:02, 28 December 2019
This function gets the player's localization setting as set in the MTA client.
Syntax
table getLocalization ( )
Returns
Returns a table with the following entries:
- code : The language code (eg. "en_US" for "English (United States)" or "ar" for "Arabic").
- name : The name of the language (eg. "English (United States)" or "Arabic").
Example
This example outputs simple Welcome message at the resource start (also when player joins the game if the resource is already running).
local msg = {cs = "Vítejte", fr = "Accueil", de = "Willkommen", pl = "Powitanie", hu = "Üdv"} addEventHandler("onClientResourceStart", resourceRoot, function () local languageCode = getLocalization()["code"] if msg[languageCode] then --Check if the message is avaible in client's language outputChatBox(msg[languageCode] .. "!") --Output it else outputChatBox("Welcome!") --Output English for any other language end end)
This is a list of all (probably all) the language codes used in MTA in a table with the full name of the language.
langTable = { ["ar"] = "Arabic", ["bg"] = "Bulgarian", ["cs"] = "Czech", ["da"] = "Danish", ["de"] = "German", ["en_US"] = "English", ["el"] = "Greek", ["es"] = "Spanish", ["et"] = "Estonian", ["fr"] = "French", ["hr"] = "Croatian", ["hu"] = "Hungarian", ["id"] = "Indonesian", ["it"] = "Italian", ["ja"] = "Japanese", ["lt"] = "Lithuanian", ["lv"] = "Latvian", ["mk"] = "Macedonian", ["nb"] = "Norwegian", ["nl"] = "Dutch", ["pt_BR"] = "Brazilian", ["pl"] = "Polish", ["ru"] = "Russian", ["ro"] = "Romanian", ["sl"] = "Slovenian", ["sv"] = "Swedish", ["sk"] = "Slovak", ["tr"] = "Turkish", ["uk"] = "Ukrainian", ["vi"] = "Vietnamese", ["zh_CN"] = "Chinese", ["zh_TW"] = "Taiwanese", }
See Also
- createTrayNotification
- downloadFile
- getDevelopmentMode
- getKeyboardLayout
- getLocalization
- isShowCollisionsEnabled
- isShowSoundEnabled
- isTransferBoxAlwaysVisible
- isTransferBoxVisible
- isTrayNotificationEnabled
- setClipboard
- setDevelopmentMode
- setTransferBoxVisible
- setWindowFlashing
- showCol
- showSound
- Shared
- addDebugHook
- base64Decode
- base64Encode
- debugSleep
- decodeString
- encodeString
- fromJSON
- generateKeyPair
- getColorFromString
- getDevelopmentMode
- getDistanceBetweenPoints2D
- getDistanceBetweenPoints3D
- getEasingValue
- getNetworkStats
- getNetworkUsageData
- getPerformanceStats
- getRealTime
- getTickCount
- getTimerDetails
- getTimers
- getFPSLimit
- getUserdataType
- getVersion
- gettok
- isTransferBoxVisible
- setTransferBoxVisible
- hash
- inspect
- interpolateBetween
- iprint
- isOOPEnabled
- isTimer
- killTimer
- md5
- passwordHash
- passwordVerify
- pregFind
- pregMatch
- pregReplace
- removeDebugHook
- resetTimer
- setDevelopmentMode
- setFPSLimit
- setTimer
- ref
- deref
- sha256
- split
- teaDecode
- teaEncode
- toJSON
- tocolor
- getProcessMemoryStats
- utfChar
- utfCode
- utfLen
- utfSeek
- utfSub