GetLocalization

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Revision as of 17:04, 19 May 2014 by Miki785 (talk | contribs) (Undo revision 39548 by AlexTMjugador (talk))
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ADDED/UPDATED IN VERSION 1.4 :

This function gets the player's keyboard localization setting as he/she has set in his/her MTA client.

Syntax

table getLocalization ( )

Returns

Returns a table with the following entries:

  • code : The language code (eg. "en_US" for "English (United States)" or "ar" for "Arabic").
  • name : The name of the language (eg. "English (United States)" or "Arabic").

Example

This example outputs a simple Welcome message in different languagues at the resource start (also when player joins the game if the resource is already running). Please note that this function returns the keyboard localization setting, and it can be different from the real localization of the player.

local msg = {cs = "Vítejte", fr = "Accueil", de = "Willkommen", pl = "Powitanie"}

addEventHandler("onClientResourceStart", resourceRoot, 
	function ()
		local languageCode = getLocalization()["code"]
		if msg[languageCode] then --Check if the message is avaible in client's language
			outputChatBox(msg[languageCode] .. "!") --Output it
		else
			outputChatBox("Welcome!") --Output English for any other language
		end
	end)

See Also