GetPedContactElement: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{ | {{Server client function}} | ||
This function detects the element a ped is standing on. This can be a vehicle or an object. | This function detects the element a ped is standing on. This can be a vehicle or an object. | ||
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==See Also== | ==See Also== | ||
{{ | {{Ped functions}} |
Revision as of 20:00, 25 May 2008
This function detects the element a ped is standing on. This can be a vehicle or an object.
Syntax
element getPedContactElement ( ped thePed )
Required Arguments
Returns
Returns an object or a vehicle if the ped is standing on one, false if he is touching none or an invalid element was passed.
Example
This clientside function outputs the name of the vehicle the specified player is standing on, or a message saying he isn't on one.
function outputContactVehicleMessage ( thePlayer ) local elementStandingOn = getPedContactElement( thePlayer ) if elementStandingOn ~= false and getElementType( elementStandingOn ) == "vehicle" then local vehicleName = getVehicleName( elementStandingOn ) outputChatBox( "The player is standing on a " .. vehicleName .. "." ) else outputChatBox( "The player isn't standing on any vehicle." ) end end
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle