GetPedContactElement: Difference between revisions

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__NOTOC__
__NOTOC__
{{Client function}}
{{Server client function}}
This function detects the element a ped is standing on. This can be a vehicle or an object.
This function detects the element a ped is standing on. This can be a vehicle or an object.


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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
element getPedContactElement ( ped thePed )
element getPedContactElement ( ped thePed )
</syntaxhighlight>  
</syntaxhighlight>
{{OOP||[[ped]]:getContactElement|contactElement}}


===Required Arguments===  
===Required Arguments===  
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Returns an [[object]] or a [[vehicle]] if the ped is standing on one, ''false'' if he is touching none or an invalid element was passed.
Returns an [[object]] or a [[vehicle]] if the ped is standing on one, ''false'' if he is touching none or an invalid element was passed.


==Example==  
==Example==
<section name="Client" class="client" show="true">
This clientside function outputs the name of the vehicle the specified player is standing on, or a message saying he isn't on one.
<syntaxhighlight lang="lua">
function outputContactVehicleMessage ( thePlayer )
    local elementStandingOn = getPedContactElement ( thePlayer )
    if elementStandingOn and getElementType ( elementStandingOn ) == "vehicle" then
        local vehicleName = getVehicleName ( elementStandingOn )
        outputChatBox( "You're standing on a " .. vehicleName .. "." )
    else
        outputChatBox( "You're not standing on any vehicle." )
    end
end
</syntaxhighlight>
</section>


==See Also==
{{Ped functions}}


==See Also==
[[hu:getPedContactElement]]
{{Client_ped_functions}}

Latest revision as of 15:15, 5 November 2022

This function detects the element a ped is standing on. This can be a vehicle or an object.

Syntax

element getPedContactElement ( ped thePed )

OOP Syntax Help! I don't understand this!

Method: ped:getContactElement(...)
Variable: .contactElement


Required Arguments

  • thePed: The ped of which you want to get the element he is standing on.

Returns

Returns an object or a vehicle if the ped is standing on one, false if he is touching none or an invalid element was passed.

Example

Click to collapse [-]
Client

This clientside function outputs the name of the vehicle the specified player is standing on, or a message saying he isn't on one.

function outputContactVehicleMessage ( thePlayer )
    local elementStandingOn = getPedContactElement ( thePlayer )
    if elementStandingOn and getElementType ( elementStandingOn ) == "vehicle" then
        local vehicleName = getVehicleName ( elementStandingOn )
        outputChatBox( "You're standing on a " .. vehicleName .. "." )
    else
        outputChatBox( "You're not standing on any vehicle." )
    end
end

See Also