GetPedContactElement: Difference between revisions
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<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
element getPedContactElement ( ped thePed ) | element getPedContactElement ( ped thePed ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[ped]]:getContactElement|contactElement}} | |||
===Required Arguments=== | ===Required Arguments=== |
Revision as of 17:04, 26 November 2014
This function detects the element a ped is standing on. This can be a vehicle or an object.
Syntax
element getPedContactElement ( ped thePed )
OOP Syntax Help! I don't understand this!
- Method: ped:getContactElement(...)
- Variable: .contactElement
Required Arguments
Returns
Returns an object or a vehicle if the ped is standing on one, false if he is touching none or an invalid element was passed.
Example
Click to collapse [-]
ClientThis clientside function outputs the name of the vehicle the specified player is standing on, or a message saying he isn't on one.
function outputContactVehicleMessage ( thePlayer ) local elementStandingOn = getPedContactElement ( thePlayer ) if elementStandingOn and getElementType ( elementStandingOn ) == "vehicle" then local vehicleName = getVehicleName ( elementStandingOn ) outputChatBox( "You're standing on a " .. vehicleName .. "." ) else outputChatBox( "You're not standing on any vehicle." ) end end
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle