GetPedGravity: Difference between revisions
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(New page: {{Server function}} __NOTOC__ This function returns the current gravity for the specified ped. The default gravity is 0.008. ==Syntax== <syntaxhighlight lang="lua"> float getPedGravity ( ped thePed ...) |
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float getPedGravity ( ped thePed ) | float getPedGravity ( ped thePed ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[ped]]:getGravity|gravity|setPedGravity}} | |||
===Required Arguments=== | ===Required Arguments=== |
Revision as of 17:12, 26 November 2014
This function returns the current gravity for the specified ped. The default gravity is 0.008.
Syntax
float getPedGravity ( ped thePed )
OOP Syntax Help! I don't understand this!
- Method: ped:getGravity(...)
- Variable: .gravity
- Counterpart: setPedGravity
Required Arguments
- thePed: The ped whose gravity you want to check.
Returns
Returns a float indicating the ped's gravity, or false if the ped is invalid. Default value is 0.008.
Example
This example outputs the gravity of the player who entered the 'showGravity' command.
function showGravity ( thePlayer ) local gravity = getPedGravity ( thePlayer ) outputChatBox ( "Your gravity: " .. tostring(gravity), thePlayer ) end addCommandHandler ( "showGravity", showGravity )
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle