GetVehicleRespawnDelay: Difference between revisions

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Latest revision as of 09:45, 9 June 2024

BETA: NEW FEATURE (BUILD: 1.6.0 r22505)
This function gets the time delay (in milliseconds) the vehicle will remain wrecked before respawning.

Syntax

int getVehicleRespawnDelay ( vehicle theVehicle )


OOP Syntax Help! I don't understand this!

Method: vehicle:getRespawnDelay(...)
Variable: .respawnDelay
Counterpart: setVehicleRespawnDelay


Required Arguments

  • theVehicle: The vehicle you wish to get the respawn delay of.

Returns

Returns the delay in milliseconds.

Example

Click to collapse [-]
Server

This example gets the delay of a current occupying vehicle.

addCommandHandler("getVehicleDelay", function(player)
    local veh = getPedOccupiedVehicle(player)
    if not veh then
        outputChatBox('You must be in a vehicle!', player)
        return
    end
    local delay = getVehicleRespawnDelay(veh)
    outputChatBox('Vehicle delay: '..delay..'ms', player)
end)

See Also

Shared