GetVehicleTurnVelocity: Difference between revisions

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This function is used to retrieve a vehicle's turning velocity for each axis.
This function is used to retrieve a vehicle's turning velocity for each axis.
{{Deprecated feature|3.0156|1.5.6|This function will be deprecated in '''1.5.6''', use [[getElementAngularVelocity]] in the future.}}


==Syntax==  
==Syntax==  

Revision as of 22:33, 27 August 2018

This function is used to retrieve a vehicle's turning velocity for each axis.

Syntax

float float float getVehicleTurnVelocity ( vehicle theVehicle )

OOP Syntax Help! I don't understand this!

Method: vehicle:getTurnVelocity(...)
Variable: .turnVelocity
Counterpart: setVehicleTurnVelocity


Required Arguments

  • theVehicle: The vehicle you wish to get the turning velocities of.

Returns

Returns 3 floats that represent the vehicle's turning velocity on the x, y and z axis or false if wrong arguments were passed.

Example

Click to collapse [-]
Server

This example shows the current turn velocity of the vehicle that you're in.

addCommandHandler("geturnvelocity", function(player)
    if not isPedInVehicle(player) then return end
    local veh = getPedOccupiedVehicle(player)
    local vx, vy, vz = getVehicleTurnVelocity(veh)
    outputChatBox("Vehicle's turn velocity is: X: "..vx.." Y: "..vy.." Z: "..vz, player, 0, 255, 0, false)
end)

See Also