GetVehiclesOfType: Difference between revisions

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==Syntax==
==Syntax==
<syntaxhighlight lang="lua">table getVehiclesOfType ( int model )</syntaxhighlight>
<syntaxhighlight lang="lua">table getVehiclesOfType ( int model )</syntaxhighlight>
{{OOP||[[vehicle]]:getAllOfType}}
{{OOP|This function is a static function underneath the Vehicle class.|[[Vehicle]].getAllOfType||}}
===Required Arguments===
===Required Arguments===
*'''model''': The model of vehicles you want.
*'''model''': The model of vehicles you want.
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==See Also==
==See Also==
{{Vehicle functions}}
{{Vehicle_functions|server}}


[[de:GetVehiclesOfType]]
[[de:GetVehiclesOfType]]

Latest revision as of 23:03, 6 September 2024

This function scans through all the current vehicles and returns the ones matching the given model.

Syntax

table getVehiclesOfType ( int model )

OOP Syntax Help! I don't understand this!

Note: This function is a static function underneath the Vehicle class.
Method: Vehicle.getAllOfType(...)


Required Arguments

  • model: The model of vehicles you want.

Returns

Returns a table of existing vehicles matching the specified model.

Example

This example finds all landstalkers on the map and moves them 5 units to the left.

-- Find all the vehicles with the model 400 (landstalker)
vehicles = getVehiclesOfType ( 400 )
-- Loop through the vehicle list
for vehicleKey, vehicleValue in ipairs ( vehicles ) do
	-- Get the vehicle's position
        x, y, z = getElementPosition ( vehicleValue )
        -- Move the vehicle to the left
        setElementPosition ( vehicleValue, x - 5, y, z )
end

See Also