IsElementAttached: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
 
(3 intermediate revisions by 3 users not shown)
Line 9: Line 9:
bool isElementAttached ( element theElement )
bool isElementAttached ( element theElement )
</syntaxhighlight>  
</syntaxhighlight>  
{{OOP||[[element]]:isAttached|attached|}}


===Required Arguments===  
===Required Arguments===  
Line 16: Line 17:
===Returns===
===Returns===
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check -->
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check -->
Returns ''true'' if the specified element is attached to another element, ''false'' if it is not attached or if an improper argument is passed.
Returns ''true'' if the specified element is attached to another element, ''false'' if it is not attached or ''nil'' if an improper argument was passed.


==Example==  
==Example==  

Latest revision as of 23:10, 27 September 2018

This functions checks whether or not an element is attached to another element.

Syntax

bool isElementAttached ( element theElement )

OOP Syntax Help! I don't understand this!

Method: element:isAttached(...)
Variable: .attached


Required Arguments

  • theElement: The element to check for attachment.

Returns

Returns true if the specified element is attached to another element, false if it is not attached or nil if an improper argument was passed.

Example

This examples checks if a player is attached to anything when they enter a console command:

-- add a command handler for 'amiattached' to call the function 'consoleIsPlayerAttached':
function consoleIsPlayerAttached ( thePlayer, command )
   if ( thePlayer ) then -- if a player triggered this command
      local status = isElementAttached ( thePlayer ) -- call the function and store it's result in the 'status' variable
      if ( status ) then -- if the function returned true, tell the player he is attached to something
         outputConsole ( "You are attached to an element!", thePlayer )
      else -- if the function returned false, tell the player he is not attached to anything
         outputConsole ( "You are not attached to an element.", thePlayer )
      end
   end
end
addCommandHandler ( "amiattached", consoleIsPlayerAttached )

See Also