IsShowSoundEnabled: Difference between revisions

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__NOTOC__  
__NOTOC__  
{{Client function}}
{{Client function}}
{{Added feature/item|1.5.9|1.5.8|20840|This function indicates if world [[sound]] IDs should be printed in the debug window or not.}}
{{Added feature/item|1.5.9|1.5.8|20844|This function indicates if world [[sound]] IDs should be printed in the debug window or not.}}
{{Note|This function only works in development mode.}}
{{Note|This function only works in development mode.}}


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==Requirements==
==Requirements==
{{Requirements|n/a|1.5.8-9.20840|}}
{{Requirements|n/a|1.5.8-9.20844|}}


==See Also==
==See Also==
{{Client_utility_functions}}
{{Client_utility_functions}}

Revision as of 17:29, 28 September 2021

This function indicates if world sound IDs should be printed in the debug window or not.

[[{{{image}}}|link=|]] Note: This function only works in development mode.

Syntax

bool isShowSoundEnabled ( )

Returns

  • Returns true if world sound IDs should be printed in the debug window, false otherwise.

Example

You can refer to the example below:

setDevelopmentMode (true)

addCommandHandler ("devdebug",
    function ()
        showSound (not isShowSoundEnabled())
    end
)

Requirements

This template will be deleted.

See Also