IsShowSoundEnabled: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
__NOTOC__  
__NOTOC__  
{{Client function}}
{{Client function}}
{{Added feature/item|3.0160|1.5.9|1.5.8|20840|This function indicates if world [[sound]] IDs should be printed in the debug window or not.}}
{{Added feature/item|1.5.9|1.5.8|20840|This function indicates if world [[sound]] IDs should be printed in the debug window or not.}}
{{Note|This function only works in development mode.}}
{{Note|This function only works in development mode.}}



Revision as of 20:49, 23 September 2021

This function indicates if world sound IDs should be printed in the debug window or not.

[[{{{image}}}|link=|]] Note: This function only works in development mode.

Syntax

bool isShowSoundEnabled ( )

Returns

  • Returns true if world sound IDs should be printed in the debug window, false otherwise.

Example

You can refer to the example below:

setDevelopmentMode (true)

addCommandHandler ("devdebug",
    function ()
        showSound (not isShowSoundEnabled())
    end
)

Requirements

This template will be deleted.

See Also