IsVehicleLocked: Difference between revisions
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{{Server client function}} | |||
__NOTOC__ | __NOTOC__ | ||
This will tell you if a vehicle is locked. | This will tell you if a vehicle is locked. | ||
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===Required Arguments=== | ===Required Arguments=== | ||
*'''theVehicle''' | *'''theVehicle:''' The [[vehicle]] that you want to obtain the locked status of. | ||
===Returns=== | ===Returns=== | ||
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==Example== | ==Example== | ||
This example creates a vehicle then displays if it is locked or not in the chatbox (vehicles are created unlocked). | This example creates a vehicle, then displays if it is locked or not in the chatbox (vehicles are created unlocked). | ||
<syntaxhighlight lang="lua">newcar = createVehicle ( 520, 1024, 1024, 1024 ) | <syntaxhighlight lang="lua"> | ||
newcar = createVehicle ( 520, 1024, 1024, 1024 ) | |||
if isVehicleLocked ( newcar ) | if isVehicleLocked ( newcar ) | ||
outputChatBox ( "Vehicle is locked." ) | |||
else | else | ||
outputChatBox ( "Vehicle is unlocked." ) | |||
end</syntaxhighlight> | end | ||
</syntaxhighlight> | |||
==See Also== | ==See Also== | ||
{{Vehicle functions}} | {{Vehicle functions}} |
Revision as of 19:13, 16 August 2007
This will tell you if a vehicle is locked.
Syntax
bool isVehicleLocked ( vehicle theVehicle )
Required Arguments
- theVehicle: The vehicle that you want to obtain the locked status of.
Returns
Returns true if the vehicle specified is locked, false if is unlocked or the vehicle specified is invalid.
Example
This example creates a vehicle, then displays if it is locked or not in the chatbox (vehicles are created unlocked).
newcar = createVehicle ( 520, 1024, 1024, 1024 ) if isVehicleLocked ( newcar ) outputChatBox ( "Vehicle is locked." ) else outputChatBox ( "Vehicle is unlocked." ) end
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates