OnPlayerVehicleExit: Difference between revisions

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(→‎Source: --> "player that entered"?)
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__NOTOC__  
__NOTOC__  
{{Server event}}
{{Server event}}
This event is triggered when a player leaves a vehicle, for whatever reason.
This event is triggered when a [[player]] leaves a vehicle, for whatever reason.


==Parameters==  
==Parameters==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
vehicle theVehicle, int seat, player jacker
vehicle theVehicle, int seat, ped jacker, bool forcedByScript
</syntaxhighlight>  
</syntaxhighlight>  


*'''theVehicle''': A vehicle element representing the vehicle in which the player exited from
*'''theVehicle''': a [[vehicle]] element representing the vehicle in which the player exited from.
*'''seat''': An integer representing the seat in which the player was before exiting
*'''seat''': an [[int]] representing the seat in which the player was before exiting.
*'''jacker''': A player element representing the player who jacked the driver
*'''jacker''': a [[player]] or [[ped]] element representing who jacked the driver.
{{New feature/item|3.0154|1.5.3|11247|
*'''forcedByScript:''' a [[boolean]] representing whether the exit was forced using [[removePedFromVehicle]] or by the player.
}}


==Source==
==Source==
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function addHelmetOnEnter ( vehicle, seat, jacked )
function addHelmetOnEnter ( vehicle, seat, jacked )
   if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg
   if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg
     addPlayerClothes ( source, "moto", "moto", 16 ) -- add the helmet
     addPedClothes ( source, "moto", "moto", 16 ) -- add the helmet
   end
   end
end
end
addEventHandler ( "onPlayerVehicleEnter", getRootElement(), addHelmetOnEnter )
addEventHandler ( "onPlayerVehicleEnter", root, addHelmetOnEnter )


function removeHelmetOnExit ( vehicle, seat, jacked )
function removeHelmetOnExit ( vehicle, seat, jacked )
   if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg
   if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg
     removePlayerClothes ( source, 16 ) -- remove the helmet
     removePedClothes ( source, 16 ) -- remove the helmet
   end
   end
end
end
addEventHandler ( "onPlayerVehicleExit", getRootElement(), removeHelmetOnExit )
addEventHandler ( "onPlayerVehicleExit", root, removeHelmetOnExit )
</syntaxhighlight>
</syntaxhighlight>
==Changelog==
{{ChangelogHeader}}
{{ChangelogItem|1.5.3-9.11247|Added forcedByScript argument}}


{{See also/Server event|Player events}}
{{See also/Server event|Player events}}

Latest revision as of 22:19, 1 February 2021

This event is triggered when a player leaves a vehicle, for whatever reason.

Parameters

vehicle theVehicle, int seat, ped jacker, bool forcedByScript
  • theVehicle: a vehicle element representing the vehicle in which the player exited from.
  • seat: an int representing the seat in which the player was before exiting.
  • jacker: a player or ped element representing who jacked the driver.

Source

The source of this event is the player that left the vehicle.

Example

This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.

function addHelmetOnEnter ( vehicle, seat, jacked )
  if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg
    addPedClothes ( source, "moto", "moto", 16 ) -- add the helmet
  end
end
addEventHandler ( "onPlayerVehicleEnter", root, addHelmetOnEnter )

function removeHelmetOnExit ( vehicle, seat, jacked )
  if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg
    removePedClothes ( source, 16 ) -- remove the helmet
  end
end
addEventHandler ( "onPlayerVehicleExit", root, removeHelmetOnExit )

Changelog

Version Description
1.5.3-9.11247 Added forcedByScript argument

See Also

Player events


Event functions