RespawnVehicle: Difference between revisions

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m (Also respawns vehicles without setVehicleRespawnPosition.)
 
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bool respawnVehicle ( vehicle theVehicle )
bool respawnVehicle ( vehicle theVehicle )
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{{OOP||[[vehicle]]:respawn}}
===Required Arguments===  
===Required Arguments===  
*'''theVehicle:''' The vehicle you wish to respawn
*'''theVehicle:''' The vehicle you wish to respawn
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==Example==  
==Example==  
<!-- Explain what the example is in a single sentance -->
<!-- Explain what the example is in a single sentance -->
This example makes an exploded vehicle re-spawn after 5 seconds!
This example makes an exploded vehicle re-spawn after 5 seconds.
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
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setTimer(respawnVehicle, 5000, 1, source)
setTimer(respawnVehicle, 5000, 1, source)
end
end
addEventHandler("onVehicleExplode", getRootElement(), respawnExplodedVehicle)
addEventHandler("onVehicleExplode", root, respawnExplodedVehicle)
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==See Also==
==See Also==
{{Vehicle functions}}
{{Vehicle_functions|server}}

Latest revision as of 23:04, 6 September 2024

This function respawns a vehicle according to its set respawn position, set by setVehicleRespawnPosition or the position and rotation it was created on. To spawn a vehicle to a specific location just once, spawnVehicle can be used.

Syntax

bool respawnVehicle ( vehicle theVehicle )

OOP Syntax Help! I don't understand this!

Method: vehicle:respawn(...)


Required Arguments

  • theVehicle: The vehicle you wish to respawn

Returns

Returns true if the vehicle respawned successfully, false if the passed argument does not exist or is not a vehicle.

Example

This example makes an exploded vehicle re-spawn after 5 seconds.

function respawnExplodedVehicle()
	setTimer(respawnVehicle, 5000, 1, source)
end
addEventHandler("onVehicleExplode", root, respawnExplodedVehicle)

See Also