SetDevelopmentMode: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
__NOTOC__
__NOTOC__
{{Client function}}
{{Client function}}
{{New feature/item|3.0120|1.2|3355|
Available client side in 1.1.1-9.03355 and onwards
}}
This function is used to set the development mode of the client. Setting development mode allows access to special commands which can assist with script debugging.
This function is used to set the development mode of the client. Setting development mode allows access to special commands which can assist with script debugging.


Development mode commands:
Development mode commands:
* '''[[Client_Commands#showcol|showcol]]''': Enables colshapes to be viewed as a wireframe object.
* '''[[Client_Commands#showcol|showcol]]''': Enables colshapes to be viewed as a wireframe object.
* '''[[Client_Commands#showsound|showsound]]''': Enables world sound ids to be printed in the debug output window.


==Syntax==
==Syntax==

Revision as of 17:34, 19 May 2012

This function is used to set the development mode of the client. Setting development mode allows access to special commands which can assist with script debugging.

Development mode commands:

  • showcol: Enables colshapes to be viewed as a wireframe object.
  • showsound: Enables world sound ids to be printed in the debug output window.

Syntax

bool setDevelopmentMode ( bool enable )

Required Arguments

  • enable : A boolean to indicate whether development mode is on (true) or off (false)

Returns

Returns true if the mode was set correctly, false otherwise.

Requirements

This template will be deleted.

See Also