SetElementInterior: Difference between revisions
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{{Server client function}} | {{Server client function}} | ||
__NOTOC__ | __NOTOC__ | ||
This function allows you to set the interior of any element. An interior is the current loaded place, 0 being outside. | This function allows you to set the [[interior]] of any element. An interior is the current loaded place, 0 being outside. | ||
{{Note|If passing the same interior as the element is in, the call will be ignored and position (optional arguments) will not be set either. Use [[setElementPosition]] separately to be sure the position will be set.}} | |||
{{Note|Some [[Object|objects]]/[[Building|buildings]] in '''interior 13''' show in all interiors.}} | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool setElementInterior ( element theElement, int interior, | bool setElementInterior ( element theElement, int interior [, float x, float y, float z] ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[element]]:setInterior|interior|getElementInterior}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''theElement:''' The element in which you'd like to set the interior of. | *'''theElement:''' The element in which you'd like to set the interior of. | ||
*'''interior:''' The interior you want to set the element to. | *'''interior:''' The interior you want to set the element to. Valid values are 0 to 255. | ||
===Optional Arguments=== | |||
{{OptionalArg}} | |||
* '''x:''' A floating point number representing the X coordinate on the map. | |||
* '''y:''' A floating point number representing the Y coordinate on the map. | |||
* '''z:''' A floating point number representing the Z coordinate on the map. | |||
===Returns=== | ===Returns=== | ||
Returns 'true' if ' | Returns ''true'' if '''theElement''' and '''interior''' are valid arguments, ''false'' otherwise. | ||
==Example== | ==Example== | ||
<section name="Server | <section name="Server" class="server" show="true"> | ||
In this example, if a player were to type /interior 1, they would be teleported into this | In this example, if a player were to type /interior 1, they would be teleported into this interior | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function interior ( source, commandName, interior ) | |||
function interior ( source, | --Let's see if they gave an interior ID | ||
if ( interior | if ( interior ) then | ||
--They did, so lets assign them to that interior and teleport them there (all in 1 function call!) | |||
setElementInterior ( source, interior, 2233.91, 1714.73, 1011.38 ) | setElementInterior ( source, interior, 2233.91, 1714.73, 1011.38 ) | ||
else | else | ||
setElementInterior ( source, interior ) | --They didn't give one, so set them to the interior they wanted, but don't teleport them. | ||
setElementInterior ( source, 0 ) | |||
end | |||
end | |||
addCommandHandler ( "interior", interior ) | |||
</syntaxhighlight> | |||
</section> | |||
<section name="Client" class="client" show="true"> | |||
In this example, if a player were to type /interior 1, they would be teleported into this interior | |||
<syntaxhighlight lang="lua"> | |||
function interior ( commandName, interior ) | |||
--Let's see if they gave a interior ID | |||
if ( interior ) then | |||
--They did, so let's assign them to that interior and teleport them there (all in 1 function call!) | |||
setElementInterior ( localPlayer, interior, 2233.91, 1714.73, 1011.38 ) | |||
else | |||
--They didn't give one, so set them to the interior they wanted, but don't teleport them. | |||
setElementInterior ( localPlayer, 0 ) | |||
end | end | ||
end | end | ||
addCommandHandler ( "interior", interior ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> | ||
Line 37: | Line 61: | ||
==See Also== | ==See Also== | ||
{{Element functions}} | {{Element functions}} | ||
[[de:setElementInterior]] |
Latest revision as of 14:30, 22 October 2024
This function allows you to set the interior of any element. An interior is the current loaded place, 0 being outside.
Syntax
bool setElementInterior ( element theElement, int interior [, float x, float y, float z] )
OOP Syntax Help! I don't understand this!
- Method: element:setInterior(...)
- Variable: .interior
- Counterpart: getElementInterior
Required Arguments
- theElement: The element in which you'd like to set the interior of.
- interior: The interior you want to set the element to. Valid values are 0 to 255.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- x: A floating point number representing the X coordinate on the map.
- y: A floating point number representing the Y coordinate on the map.
- z: A floating point number representing the Z coordinate on the map.
Returns
Returns true if theElement and interior are valid arguments, false otherwise.
Example
Click to collapse [-]
ServerIn this example, if a player were to type /interior 1, they would be teleported into this interior
function interior ( source, commandName, interior ) --Let's see if they gave an interior ID if ( interior ) then --They did, so lets assign them to that interior and teleport them there (all in 1 function call!) setElementInterior ( source, interior, 2233.91, 1714.73, 1011.38 ) else --They didn't give one, so set them to the interior they wanted, but don't teleport them. setElementInterior ( source, 0 ) end end addCommandHandler ( "interior", interior )
Click to collapse [-]
ClientIn this example, if a player were to type /interior 1, they would be teleported into this interior
function interior ( commandName, interior ) --Let's see if they gave a interior ID if ( interior ) then --They did, so let's assign them to that interior and teleport them there (all in 1 function call!) setElementInterior ( localPlayer, interior, 2233.91, 1714.73, 1011.38 ) else --They didn't give one, so set them to the interior they wanted, but don't teleport them. setElementInterior ( localPlayer, 0 ) end end addCommandHandler ( "interior", interior )
See Also
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement