SetElementModel: Difference between revisions
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==Example== | ==Example== | ||
<section class="server" name="Example 1 (Server)" show="true"> | <section class="server" name="Example 1 (Server)" show="true"> | ||
This example | This example allows players to change their own skin with a command (/skin [ID]) | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
local spam = {} | local spam = {} | ||
function setSkin(player, cmd, skin) | function setSkin(player, cmd, skin) | ||
if spam[player] and getTickCount() - spam[player] < 4000 then | |||
return outputChatBox("You cannot change skin that often!", player, 255, 0, 0) | |||
end | |||
skin = skin and tonumber(skin) | |||
if getElementModel(player) == skin or isPedDead(player) then | |||
return | |||
end | |||
if skin and skin <= 99999 then -- what do we know about dynamic ped ID range? | |||
setElementModel(player, skin) | |||
spam[player] = getTickCount() | |||
else | |||
outputChatBox("Invalid skin ID!", player, 255, 0, 0) | |||
end | |||
end | end | ||
addCommandHandler("skin", setSkin) | addCommandHandler("skin", setSkin) | ||
function cleanUp() | |||
if spam[source] then | |||
spam[source] = nil | |||
end | |||
end | |||
addEventHandler("onPlayerQuit", root, cleanUp) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> | ||
Line 50: | Line 60: | ||
function changeMyVehicle(player, command, newModel) | function changeMyVehicle(player, command, newModel) | ||
if spam[player] then | if spam[player] and getTickCount() - spam[player] < 2500 then | ||
return outputChatBox("Don't spam vehicle changes!", player, 255, 0, 0) | return outputChatBox("Don't spam vehicle changes!", player, 255, 0, 0) | ||
end | end | ||
local theVehicle = getPedOccupiedVehicle(player) | local theVehicle = getPedOccupiedVehicle(player) | ||
if not (theVehicle and getVehicleController(theVehicle) == player) then | |||
return outputChatBox("You must be driving a vehicle in order to change it!", player, 255, 0, 0) | |||
end | |||
if isValidModel(newModel) and isElement(theVehicle) then | if isValidModel(newModel) and isElement(theVehicle) then | ||
setElementModel(theVehicle, newModel) | setElementModel(theVehicle, newModel) | ||
spam[player] = | spam[player] = getTickCount() | ||
else | else | ||
outputChatBox("Invalid vehicle ID!", player, 255, 0, 0) | outputChatBox("Invalid vehicle ID!", player, 255, 0, 0) | ||
Line 72: | Line 86: | ||
return false | return false | ||
end | end | ||
function cleanUp() | |||
if spam[source] then | |||
spam[source] = nil | |||
end | |||
end | |||
addEventHandler("onPlayerQuit", root, cleanUp) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> | ||
Line 77: | Line 98: | ||
==See Also== | ==See Also== | ||
{{Element functions}} | {{Element functions}} | ||
[[ru:setElementModel]] |
Latest revision as of 17:36, 6 June 2022
Sets the model of a given element. This allows you to change the model of a player (or ped), a vehicle or an object.
Syntax
bool setElementModel ( element theElement, int model )
OOP Syntax Help! I don't understand this!
- Method: element:setModel(...)
- Variable: .model
- Counterpart: getElementModel
Required Arguments
- theElement: the element you want to change.
- model: the model ID to set.
- For players/peds: A GTASA player model (skin) ID. See Character Skins.
- For vehicles: The vehicle ID of the vehicle being changed.
- For objects/projectiles/weapons: An int specifying the model id.
Returns
Returns true if successful, false otherwise.
Example
Click to collapse [-]
Example 1 (Server)This example allows players to change their own skin with a command (/skin [ID])
local spam = {} function setSkin(player, cmd, skin) if spam[player] and getTickCount() - spam[player] < 4000 then return outputChatBox("You cannot change skin that often!", player, 255, 0, 0) end skin = skin and tonumber(skin) if getElementModel(player) == skin or isPedDead(player) then return end if skin and skin <= 99999 then -- what do we know about dynamic ped ID range? setElementModel(player, skin) spam[player] = getTickCount() else outputChatBox("Invalid skin ID!", player, 255, 0, 0) end end addCommandHandler("skin", setSkin) function cleanUp() if spam[source] then spam[source] = nil end end addEventHandler("onPlayerQuit", root, cleanUp)
Click to collapse [-]
Example 2 (Server)This example allows players to transform their current vehicle into another vehicle model.
local spam = {} function changeMyVehicle(player, command, newModel) if spam[player] and getTickCount() - spam[player] < 2500 then return outputChatBox("Don't spam vehicle changes!", player, 255, 0, 0) end local theVehicle = getPedOccupiedVehicle(player) if not (theVehicle and getVehicleController(theVehicle) == player) then return outputChatBox("You must be driving a vehicle in order to change it!", player, 255, 0, 0) end if isValidModel(newModel) and isElement(theVehicle) then setElementModel(theVehicle, newModel) spam[player] = getTickCount() else outputChatBox("Invalid vehicle ID!", player, 255, 0, 0) end end addCommandHandler("changeveh", changeMyVehicle) function isValidModel(modelID) modelID = tonumber(modelID) if modelID and modelID >= 400 and modelID <= 611 then return true end return false end function cleanUp() if spam[source] then spam[source] = nil end end addEventHandler("onPlayerQuit", root, cleanUp)
See Also
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement