SetElementModel: Difference between revisions
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==See Also== | ==See Also== | ||
{{Element functions}} | {{Element functions}} | ||
[[ru:setElementModel]] |
Latest revision as of 17:36, 6 June 2022
Sets the model of a given element. This allows you to change the model of a player (or ped), a vehicle or an object.
Syntax
bool setElementModel ( element theElement, int model )
OOP Syntax Help! I don't understand this!
- Method: element:setModel(...)
- Variable: .model
- Counterpart: getElementModel
Required Arguments
- theElement: the element you want to change.
- model: the model ID to set.
- For players/peds: A GTASA player model (skin) ID. See Character Skins.
- For vehicles: The vehicle ID of the vehicle being changed.
- For objects/projectiles/weapons: An int specifying the model id.
Returns
Returns true if successful, false otherwise.
Example
Click to collapse [-]
Example 1 (Server)This example allows players to change their own skin with a command (/skin [ID])
local spam = {} function setSkin(player, cmd, skin) if spam[player] and getTickCount() - spam[player] < 4000 then return outputChatBox("You cannot change skin that often!", player, 255, 0, 0) end skin = skin and tonumber(skin) if getElementModel(player) == skin or isPedDead(player) then return end if skin and skin <= 99999 then -- what do we know about dynamic ped ID range? setElementModel(player, skin) spam[player] = getTickCount() else outputChatBox("Invalid skin ID!", player, 255, 0, 0) end end addCommandHandler("skin", setSkin) function cleanUp() if spam[source] then spam[source] = nil end end addEventHandler("onPlayerQuit", root, cleanUp)
Click to collapse [-]
Example 2 (Server)This example allows players to transform their current vehicle into another vehicle model.
local spam = {} function changeMyVehicle(player, command, newModel) if spam[player] and getTickCount() - spam[player] < 2500 then return outputChatBox("Don't spam vehicle changes!", player, 255, 0, 0) end local theVehicle = getPedOccupiedVehicle(player) if not (theVehicle and getVehicleController(theVehicle) == player) then return outputChatBox("You must be driving a vehicle in order to change it!", player, 255, 0, 0) end if isValidModel(newModel) and isElement(theVehicle) then setElementModel(theVehicle, newModel) spam[player] = getTickCount() else outputChatBox("Invalid vehicle ID!", player, 255, 0, 0) end end addCommandHandler("changeveh", changeMyVehicle) function isValidModel(modelID) modelID = tonumber(modelID) if modelID and modelID >= 400 and modelID <= 611 then return true end return false end function cleanUp() if spam[source] then spam[source] = nil end end addEventHandler("onPlayerQuit", root, cleanUp)
See Also
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement