SetElementModel
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Sets the model of a given element. This allows you to change the model of a player (or ped), a vehicle or an object.
Syntax
bool setElementModel ( element theElement, int model )
Required Arguments
- theElement: the element you want to change.
- model: the model ID to set.
- For players/peds: A GTASA player model (skin) ID. See Character Skins.
- For vehicles: The vehicle ID of the vehicle being changed.
- For objects/projectiles/weapons: An int specifying the model id.
Returns
Returns true if successful, false otherwise.
Example
Click to collapse [-]
Example 1 (Server)addCommandHandler ( "changeveh",
function ( thePlayer, command, newModel )
local theVehicle = getPedOccupiedVehicle ( thePlayer ) -- get the vehicle the player is in
newModel = tonumber ( newModel ) -- try to convert the string argument to a number
if theVehicle and newModel then -- make sure the player is in a vehicle and specified a number
setElementModel ( theVehicle, newModel )
end
end
)
After the above code is executed, a player can get in any vehicle and execute e.g. the command "/changeveh 520" to change it into a hydra.
Click to collapse [-]
Example 2 (Server)This will continually change an object model every 2.5 seconds at the location -1084.52, -1634.81, 76.36 (Truth's farm).
myobject = createObject ( 5822, -1084.52, -1634.81, 76.36 )
-- We create an initial object element. I choose object model 5822 to begin with.
function objectRandomization ()
local randomobjectnumber = math.random(1, 18000)
-- Choose a random number between 1 and 18000 as a whole integer and assign it to
-- the variable 'randomobjectnumber'
setElementModel ( myobject, randomobjectnumber )
-- Change our object appearance by applying a new model ID
end
setTimer ( objectRandomization, 2500, 0 )
-- Every 2.5 seconds, the function 'objectRandomization' is called by this timer.
-- Each time the function runs, it changes the object model by applying a new whole-
-- integer random object ID. This timer is called an infinite amount of times since
-- its repeat value is set to 0.
See Also
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement