SetElementPosition: Difference between revisions
		
		
		
		
		
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Tag: Undo  | 
				Tag: Undo  | 
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{{Warning|Do not use this function to spawn a [[player]]. It will cause problems with other functions like [[warpPedIntoVehicle]]. Use [[spawnPlayer]] instead.}}  | {{Warning|Do not use this function to spawn a [[player]]. It will cause problems with other functions like [[warpPedIntoVehicle]]. Use [[spawnPlayer]] instead.}}  | ||
==  | ==Syntax==    | ||
<syntaxhighlight lang="lua">  | |||
bool setElementPosition ( element theElement, float x, float y, float z [, bool warp = true ] )    | |||
</syntaxhighlight>   | |||
{{OOP||[[element]]:setPosition|position|getElementPosition}}  | |||
==  | ===Required Arguments===   | ||
*'''theElement:''' A valid [[element]] to be moved.  | |||
*'''x:''' The x coordinate of the destination.  | |||
*'''y:''' The y coordinate of the destination.  | |||
*'''z:''' The z coordinate of the destination.  | |||
===Optional Arguments===  | |||
*'''warp:''' teleports players, resetting any animations they were doing. Setting this to ''false'' preserves the current animation.  | |||
===Returns===  | |||
Returns ''true'' if the function was successful, ''false'' otherwise.  | |||
==Example==  | ==Example==  | ||
Revision as of 18:59, 11 July 2024
This function sets the position of an element to the specified coordinates.
Syntax
bool setElementPosition ( element theElement, float x, float y, float z [, bool warp = true ] )
OOP Syntax Help! I don't understand this!
- Method: element:setPosition(...)
 - Variable: .position
 - Counterpart: getElementPosition
 
Required Arguments
- theElement: A valid element to be moved.
 - x: The x coordinate of the destination.
 - y: The y coordinate of the destination.
 - z: The z coordinate of the destination.
 
Optional Arguments
- warp: teleports players, resetting any animations they were doing. Setting this to false preserves the current animation.
 
Returns
Returns true if the function was successful, false otherwise.
Example
Click to collapse [-]
ServerThis example lets admins teleport 5 random players to themselves
function randomPlayersToLocation(p)
    if not isPlayerStaff(p) then return end
	local playersOnline = getElementsByType("player")
	local amount = #playersOnline
	if amount == 0 then return end
	for index = 1,(amount > 5 and 5 or amount) do
		local player = playersOnline[index]
		setElementPosition(player, getElementPosition(p))
	end
end
addCommandHandler("randomtp", randomPlayersToLocation)
addCommandHandler("playershere", randomPlayersToLocation)
-- Utility function
local staffACLs = {
    aclGetGroup("Admin"),
    aclGetGroup("Moderator")
}
function isPlayerStaff(p)
	if isElement(p) and getElementType(p) == "player" and not isGuestAccount(getPlayerAccount(p)) then
		local object = getAccountName(getPlayerAccount(p))
		for _, group in ipairs(staffACLs) do
			if isObjectInACLGroup("user." .. object, group) then
				return true
			end
		end
	end
	return false
end
If you want to put a vehicle or player out of the water or simulate the position-resetting behaviour if CJ goes below the ground too far, then you need to retrieve a recommended coordinate on ground to place the element at. Take a look at this MTA forums post for steps in the right direction.
Issues
| Issue ID | Description | 
|---|---|
| #539 | Changing player position when he/she has a jetpack will remove the jetpack and bug when skin is changed | 
| #529 | Player falls from his bike when its teleported by setElementPosition | 
See Also
- attachElements
 - createElement
 - destroyElement
 - detachElements
 - getAttachedElements
 - getElementAlpha
 - getElementAttachedOffsets
 - getElementAttachedTo
 - getElementByIndex
 - getElementByID
 - getElementChild
 - getElementChildren
 - getElementChildrenCount
 - getElementCollisionsEnabled
 - getElementColShape
 - getElementData
 - getAllElementData
 - hasElementData
 - getElementDimension
 - getElementHealth
 - getElementID
 - getElementInterior
 - getElementMatrix
 - getElementModel
 - getElementParent
 - getElementPosition
 - getElementRotation
 - getElementsByType
 - getElementsWithinColShape
 - getElementsWithinRange
 - getElementType
 - getElementVelocity
 - getLowLODElement
 - getRootElement
 - isElement
 - isElementAttached
 - isElementCallPropagationEnabled
 - isElementDoubleSided
 - isElementFrozen
 - isElementInWater
 - isElementLowLOD
 - isElementWithinColShape
 - isElementWithinMarker
 - setElementAlpha
 - setElementAngularVelocity
 - getElementAngularVelocity
 - setElementAttachedOffsets
 - setElementCallPropagationEnabled
 - setElementCollisionsEnabled
 - setElementData
 - setElementDimension
 - setElementDoubleSided
 - setElementFrozen
 - setElementHealth
 - setElementID
 - setElementInterior
 - setElementModel
 - setElementParent
 - setElementPosition
 - setElementRotation
 - setElementVelocity
 - setLowLODElement
 - getPedContactElement
 - getResourceDynamicElementRoot
 - getResourceRootElement