SetElementPosition: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
m (Undo revision 79832 by AliiAm (talk))
Tag: Undo
m (Reverted edits by CoolDark (talk) to last revision by FileEX)
Tag: Rollback
 
(2 intermediate revisions by 2 users not shown)
Line 4: Line 4:
{{Warning|Do not use this function to spawn a [[player]]. It will cause problems with other functions like [[warpPedIntoVehicle]]. Use [[spawnPlayer]] instead.}}
{{Warning|Do not use this function to spawn a [[player]]. It will cause problems with other functions like [[warpPedIntoVehicle]]. Use [[spawnPlayer]] instead.}}


==HACKED BY DARK JJ !==  
==Syntax==  
<syntaxhighlight lang="lua">
bool setElementPosition ( element theElement, float x, float y, float z [, bool warp = true ] ) 
</syntaxhighlight>
{{OOP||[[element]]:setPosition|position|getElementPosition}}


==IF YOU CAN BAN ME ! (CAB4917F25ACE777B11B718DB0A7C084)==
===Required Arguments===
*'''theElement:''' A valid [[element]] to be moved.
*'''x:''' The x coordinate of the destination.
*'''y:''' The y coordinate of the destination.
*'''z:''' The z coordinate of the destination.
 
===Optional Arguments===
*'''warp:''' teleports players, resetting any animations they were doing. Setting this to ''false'' preserves the current animation.
 
===Returns===
Returns ''true'' if the function was successful, ''false'' otherwise.


==Example==
==Example==

Latest revision as of 07:57, 17 December 2024

This function sets the position of an element to the specified coordinates.

[[|link=|]] Warning: Do not use this function to spawn a player. It will cause problems with other functions like warpPedIntoVehicle. Use spawnPlayer instead.

Syntax

bool setElementPosition ( element theElement, float x, float y, float z [, bool warp = true ] )  

OOP Syntax Help! I don't understand this!

Method: element:setPosition(...)
Variable: .position
Counterpart: getElementPosition


Required Arguments

  • theElement: A valid element to be moved.
  • x: The x coordinate of the destination.
  • y: The y coordinate of the destination.
  • z: The z coordinate of the destination.

Optional Arguments

  • warp: teleports players, resetting any animations they were doing. Setting this to false preserves the current animation.

Returns

Returns true if the function was successful, false otherwise.

Example

Click to collapse [-]
Server

This example lets admins teleport 5 random players to themselves

function randomPlayersToLocation(p)
    if not isPlayerStaff(p) then return end

	local playersOnline = getElementsByType("player")
	local amount = #playersOnline

	if amount == 0 then return end

	for index = 1,(amount > 5 and 5 or amount) do
		local player = playersOnline[index]
		setElementPosition(player, getElementPosition(p))
	end
end
addCommandHandler("randomtp", randomPlayersToLocation)
addCommandHandler("playershere", randomPlayersToLocation)

-- Utility function
local staffACLs = {
    aclGetGroup("Admin"),
    aclGetGroup("Moderator")
}

function isPlayerStaff(p)
	if isElement(p) and getElementType(p) == "player" and not isGuestAccount(getPlayerAccount(p)) then
		local object = getAccountName(getPlayerAccount(p))

		for _, group in ipairs(staffACLs) do
			if isObjectInACLGroup("user." .. object, group) then
				return true
			end
		end
	end
	return false
end

If you want to put a vehicle or player out of the water or simulate the position-resetting behaviour if CJ goes below the ground too far, then you need to retrieve a recommended coordinate on ground to place the element at. Take a look at this MTA forums post for steps in the right direction.

Issues

Issue ID Description
#539 Changing player position when he/she has a jetpack will remove the jetpack and bug when skin is changed
#529 Player falls from his bike when its teleported by setElementPosition

See Also