SetElementPosition: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{ | {{Shared function}} | ||
This function sets the position of an element to the specified coordinates. | This function sets the position of an element to the specified coordinates. | ||
{{Warning|Do not use this function to spawn a [[player]]. It will cause problems with other functions like [[warpPedIntoVehicle]]. Use [[spawnPlayer]] instead.}} | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool setElementPosition ( element theElement, float x, float y, float z ) | bool setElementPosition ( element theElement, float x, float y, float z [, bool warp = true ] ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[element]]:setPosition|position|getElementPosition}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
Line 13: | Line 15: | ||
*'''y:''' The y coordinate of the destination. | *'''y:''' The y coordinate of the destination. | ||
*'''z:''' The z coordinate of the destination. | *'''z:''' The z coordinate of the destination. | ||
===Optional Arguments=== | |||
*'''warp:''' teleports players, resetting any animations they were doing. Setting this to ''false'' preserves the current animation. | |||
===Returns=== | ===Returns=== | ||
Returns ''true'' if the function was successful, ''false'' otherwise. | Returns ''true'' if the function was successful, ''false'' otherwise. | ||
==Example== | ==Example== | ||
<section name=" | <section name="Server" class="server" show="true"> | ||
This example | This example lets admins teleport 5 random players to themselves | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function | function randomPlayersToLocation(p) | ||
if not isPlayerStaff(p) then return end | |||
local playersOnline = getElementsByType("player") | |||
local amount = #playersOnline | |||
if amount == 0 then return end | |||
for index = 1,(amount > 5 and 5 or amount) do | |||
local player = playersOnline[index] | |||
setElementPosition(player, getElementPosition(p)) | |||
end | |||
end | end | ||
addCommandHandler ( " | addCommandHandler("randomtp", randomPlayersToLocation) | ||
addCommandHandler("playershere", randomPlayersToLocation) | |||
-- Utility function | |||
local staffACLs = { | |||
function | aclGetGroup("Admin"), | ||
aclGetGroup("Moderator") | |||
} | |||
function isPlayerStaff(p) | |||
if isElement(p) and getElementType(p) == "player" and not isGuestAccount(getPlayerAccount(p)) then | |||
local object = getAccountName(getPlayerAccount(p)) | |||
function | for _, group in ipairs(staffACLs) do | ||
if isObjectInACLGroup("user." .. object, group) then | |||
if ( | return true | ||
if | |||
end | end | ||
end | end | ||
end | end | ||
return false | |||
end | end | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> | ||
If you want to put a vehicle or player out of the water or simulate the position-resetting behaviour if CJ goes below the ground too far, then you need to retrieve a recommended coordinate on ground to place the element at. Take a look at [https://forum.mtasa.com/topic/132891-important-helprespawn-vehicle/?do=findComment&comment=1003198 this MTA forums post] for steps in the right direction. | |||
==Issues== | |||
{{Issues| | |||
{{Issue|539|Changing player position when he/she has a jetpack will remove the jetpack and bug when skin is changed}} | |||
{{Issue|529|Player falls from his bike when its teleported by setElementPosition}} | |||
}} | |||
==See Also== | ==See Also== | ||
{{Element functions}} | {{Element functions}} | ||
[[ | |||
[[hu:setElementPosition]] | |||
[[ru:setElementPosition]] |
Latest revision as of 18:59, 11 July 2024
This function sets the position of an element to the specified coordinates.
Syntax
bool setElementPosition ( element theElement, float x, float y, float z [, bool warp = true ] )
OOP Syntax Help! I don't understand this!
- Method: element:setPosition(...)
- Variable: .position
- Counterpart: getElementPosition
Required Arguments
- theElement: A valid element to be moved.
- x: The x coordinate of the destination.
- y: The y coordinate of the destination.
- z: The z coordinate of the destination.
Optional Arguments
- warp: teleports players, resetting any animations they were doing. Setting this to false preserves the current animation.
Returns
Returns true if the function was successful, false otherwise.
Example
Click to collapse [-]
ServerThis example lets admins teleport 5 random players to themselves
function randomPlayersToLocation(p) if not isPlayerStaff(p) then return end local playersOnline = getElementsByType("player") local amount = #playersOnline if amount == 0 then return end for index = 1,(amount > 5 and 5 or amount) do local player = playersOnline[index] setElementPosition(player, getElementPosition(p)) end end addCommandHandler("randomtp", randomPlayersToLocation) addCommandHandler("playershere", randomPlayersToLocation) -- Utility function local staffACLs = { aclGetGroup("Admin"), aclGetGroup("Moderator") } function isPlayerStaff(p) if isElement(p) and getElementType(p) == "player" and not isGuestAccount(getPlayerAccount(p)) then local object = getAccountName(getPlayerAccount(p)) for _, group in ipairs(staffACLs) do if isObjectInACLGroup("user." .. object, group) then return true end end end return false end
If you want to put a vehicle or player out of the water or simulate the position-resetting behaviour if CJ goes below the ground too far, then you need to retrieve a recommended coordinate on ground to place the element at. Take a look at this MTA forums post for steps in the right direction.
Issues
Issue ID | Description |
---|---|
#539 | Changing player position when he/she has a jetpack will remove the jetpack and bug when skin is changed |
#529 | Player falls from his bike when its teleported by setElementPosition |
See Also
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement