SetElementPosition: Difference between revisions

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__NOTOC__  
__NOTOC__
This function sets the position of an element to the co-ordinates specified.
{{Shared function}}
This function sets the position of an element to the specified coordinates.
{{Warning|Do not use this function to spawn a [[player]]. It will cause problems with other functions like [[warpPedIntoVehicle]]. Use [[spawnPlayer]] instead.}}


==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool setElementPosition ( element theElement, float x, float y, float z )   
bool setElementPosition ( element theElement, float x, float y, float z [, bool warp = true ] )   
</syntaxhighlight>  
</syntaxhighlight>  
{{OOP||[[element]]:setPosition|position|getElementPosition}}


===Required Arguments===  
===Required Arguments===  
*'''theElement:''' A valid [[element]] to be moved.
*'''theElement:''' A valid [[element]] to be moved.
*'''x:''' The x co-ordinate of the destination.
*'''x:''' The x coordinate of the destination.
*'''y:''' The y co-ordinate of the destination.
*'''y:''' The y coordinate of the destination.
*'''z:''' The z co-ordinate of the destination.
*'''z:''' The z coordinate of the destination.
 
===Optional Arguments===
*'''warp:''' teleports players, resetting any animations they were doing. Setting this to ''false'' preserves the current animation.


===Returns===
===Returns===
Returns ''true'' if the function was successful, ''false'' otherwise.
Returns ''true'' if the function was successful, ''false'' otherwise.


==Example==  
==Example==
This example does...
<section name="Server" class="server" show="true">
This example lets admins teleport 5 random players to themselves
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
function randomPlayersToLocation(p)
blabhalbalhb --abababa
    if not isPlayerStaff(p) then return end
--This line does this...
 
mooo
local playersOnline = getElementsByType("player")
local amount = #playersOnline
 
if amount == 0 then return end
 
for index = 1,(amount > 5 and 5 or amount) do
local player = playersOnline[index]
setElementPosition(player, getElementPosition(p))
end
end
addCommandHandler("randomtp", randomPlayersToLocation)
addCommandHandler("playershere", randomPlayersToLocation)
 
-- Utility function
local staffACLs = {
    aclGetGroup("Admin"),
    aclGetGroup("Moderator")
}
 
function isPlayerStaff(p)
if isElement(p) and getElementType(p) == "player" and not isGuestAccount(getPlayerAccount(p)) then
local object = getAccountName(getPlayerAccount(p))
 
for _, group in ipairs(staffACLs) do
if isObjectInACLGroup("user." .. object, group) then
return true
end
end
end
return false
end
</syntaxhighlight>
</syntaxhighlight>
</section>
If you want to put a vehicle or player out of the water or simulate the position-resetting behaviour if CJ goes below the ground too far, then you need to retrieve a recommended coordinate on ground to place the element at. Take a look at [https://forum.mtasa.com/topic/132891-important-helprespawn-vehicle/?do=findComment&comment=1003198 this MTA forums post] for steps in the right direction.
==Issues==
{{Issues|
{{Issue|539|Changing player position when he/she has a jetpack will remove the jetpack and bug when skin is changed}}
{{Issue|529|Player falls from his bike when its teleported by setElementPosition}}
}}


==See Also==
==See Also==
{{Element functions}}
{{Element functions}}
[[Category:Incomplete]]
 
[[hu:setElementPosition]]
[[ru:setElementPosition]]

Latest revision as of 18:59, 11 July 2024

This function sets the position of an element to the specified coordinates.

[[|link=|]] Warning: Do not use this function to spawn a player. It will cause problems with other functions like warpPedIntoVehicle. Use spawnPlayer instead.

Syntax

bool setElementPosition ( element theElement, float x, float y, float z [, bool warp = true ] )  

OOP Syntax Help! I don't understand this!

Method: element:setPosition(...)
Variable: .position
Counterpart: getElementPosition


Required Arguments

  • theElement: A valid element to be moved.
  • x: The x coordinate of the destination.
  • y: The y coordinate of the destination.
  • z: The z coordinate of the destination.

Optional Arguments

  • warp: teleports players, resetting any animations they were doing. Setting this to false preserves the current animation.

Returns

Returns true if the function was successful, false otherwise.

Example

Click to collapse [-]
Server

This example lets admins teleport 5 random players to themselves

function randomPlayersToLocation(p)
    if not isPlayerStaff(p) then return end

	local playersOnline = getElementsByType("player")
	local amount = #playersOnline

	if amount == 0 then return end

	for index = 1,(amount > 5 and 5 or amount) do
		local player = playersOnline[index]
		setElementPosition(player, getElementPosition(p))
	end
end
addCommandHandler("randomtp", randomPlayersToLocation)
addCommandHandler("playershere", randomPlayersToLocation)

-- Utility function
local staffACLs = {
    aclGetGroup("Admin"),
    aclGetGroup("Moderator")
}

function isPlayerStaff(p)
	if isElement(p) and getElementType(p) == "player" and not isGuestAccount(getPlayerAccount(p)) then
		local object = getAccountName(getPlayerAccount(p))

		for _, group in ipairs(staffACLs) do
			if isObjectInACLGroup("user." .. object, group) then
				return true
			end
		end
	end
	return false
end

If you want to put a vehicle or player out of the water or simulate the position-resetting behaviour if CJ goes below the ground too far, then you need to retrieve a recommended coordinate on ground to place the element at. Take a look at this MTA forums post for steps in the right direction.

Issues

Issue ID Description
#539 Changing player position when he/she has a jetpack will remove the jetpack and bug when skin is changed
#529 Player falls from his bike when its teleported by setElementPosition

See Also