SetElementPosition

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Revision as of 18:58, 11 July 2024 by FileEX (talk | contribs) (Undo revision 79832 by AliiAm (talk))
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This function sets the position of an element to the specified coordinates.

[[|link=|]] Warning: Do not use this function to spawn a player. It will cause problems with other functions like warpPedIntoVehicle. Use spawnPlayer instead.

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Example

Click to collapse [-]
Server

This example lets admins teleport 5 random players to themselves

function randomPlayersToLocation(p)
    if not isPlayerStaff(p) then return end

	local playersOnline = getElementsByType("player")
	local amount = #playersOnline

	if amount == 0 then return end

	for index = 1,(amount > 5 and 5 or amount) do
		local player = playersOnline[index]
		setElementPosition(player, getElementPosition(p))
	end
end
addCommandHandler("randomtp", randomPlayersToLocation)
addCommandHandler("playershere", randomPlayersToLocation)

-- Utility function
local staffACLs = {
    aclGetGroup("Admin"),
    aclGetGroup("Moderator")
}

function isPlayerStaff(p)
	if isElement(p) and getElementType(p) == "player" and not isGuestAccount(getPlayerAccount(p)) then
		local object = getAccountName(getPlayerAccount(p))

		for _, group in ipairs(staffACLs) do
			if isObjectInACLGroup("user." .. object, group) then
				return true
			end
		end
	end
	return false
end

If you want to put a vehicle or player out of the water or simulate the position-resetting behaviour if CJ goes below the ground too far, then you need to retrieve a recommended coordinate on ground to place the element at. Take a look at this MTA forums post for steps in the right direction.

Issues

Issue ID Description
#539 Changing player position when he/she has a jetpack will remove the jetpack and bug when skin is changed
#529 Player falls from his bike when its teleported by setElementPosition

See Also