SetVehicleDamageProof: Difference between revisions

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__NOTOC__
{{Server client function}}
This functions makes a vehicle damage proof, so it won't take damage from bullets, hits, explosions or fire. A damage proof's vehicle health can still be changed via script.
==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool setVehicleDamageProof ( vehicle theVehicle, bool damageProof )            
bool setVehicleDamageProof ( vehicle theVehicle, bool damageProof )
</syntaxhighlight>
{{OOP||[[vehicle]]:setDamageProof|damageProof|isVehicleDamageProof}}
===Required Arguments===
*'''theVehicle:''' The [[vehicle]] you wish to make damage proof.
*'''damageProof:''' ''true'' is damage proof, ''false'' is damageable.
 
===Returns===
Returns ''true'' if the vehicle was set damage proof succesfully, ''false'' if the arguments are invalid or it failed.
 
==Example==
This example spawns a vehicle and sets it damage proof immediately.
<syntaxhighlight lang="lua">
newvehicle = createVehicle(602, 0, 0, 6)
setVehicleDamageProof(newvehicle, true)
</syntaxhighlight>
</syntaxhighlight>
==See Also==
{{Vehicle functions}}

Latest revision as of 23:54, 17 December 2014

This functions makes a vehicle damage proof, so it won't take damage from bullets, hits, explosions or fire. A damage proof's vehicle health can still be changed via script.

Syntax

bool setVehicleDamageProof ( vehicle theVehicle, bool damageProof )

OOP Syntax Help! I don't understand this!

Method: vehicle:setDamageProof(...)
Variable: .damageProof
Counterpart: isVehicleDamageProof


Required Arguments

  • theVehicle: The vehicle you wish to make damage proof.
  • damageProof: true is damage proof, false is damageable.

Returns

Returns true if the vehicle was set damage proof succesfully, false if the arguments are invalid or it failed.

Example

This example spawns a vehicle and sets it damage proof immediately.

newvehicle = createVehicle(602, 0, 0, 6)
setVehicleDamageProof(newvehicle, true)

See Also