SetVehicleDamageProof: Difference between revisions

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m (Add information about peds not getting knocked off bikes when it's set damage proof (The game apparently skips collisions when this is set))
 
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__NOTOC__  
__NOTOC__
This function allows you to trigger a function after a number of milliseconds have ellapsed. You can call either your own functions, or built in functions. For example, you could set a timer to spawn a player after a number of seconds had ellapsed.
{{Server client function}}
 
This functions makes a vehicle damage proof, so it won't take damage from bullets, hits, explosions or fire. A damage proof's vehicle health can still be changed via script.
Once a timer has finished repeating, it no longer exists.
{{Note | Setting a bike damage proof will have the side-effect of peds not being able to get knocked off anymore, even if [[setPedCanBeKnockedOffBike]] is set to true.
 
Consider using and cancelling the [[onVehicleDamage]] / [[onClientVehicleDamage]] events instead.}}
The minimum accepted interval is 50ms.


==Syntax==  
==Syntax==  
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bool setVehicleDamageProof ( vehicle theVehicle, bool damageProof )
bool setVehicleDamageProof ( vehicle theVehicle, bool damageProof )
</syntaxhighlight>  
</syntaxhighlight>  
 
{{OOP||[[vehicle]]:setDamageProof|damageProof|isVehicleDamageProof}}
===Required Arguments===  
===Required Arguments===  
*'''theVehicle:''' The vehicle you wish to set damage proof.
*'''theVehicle:''' The [[vehicle]] you wish to make damage proof.
*'''damageProof:''' true to set the vehicle damage proof, false otherwise.
*'''damageProof:''' ''true'' is damage proof, ''false'' is damageable.
 
===Optional Arguments===
{{OptionalArg}}
(none)


===Returns===
===Returns===
Returns ''true'' if the vehicle was set damage proof succesfully, ''false'' if the arguments are invalid or it failed.
Returns ''true'' if the vehicle was set damage proof succesfully, ''false'' if the arguments are invalid or it failed.


==Example==  
==Example==
This example spawn a vehicle and sets it damage proof immediately.
This example spawns a vehicle and sets it damage proof immediately.
 
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
local vehicle = createVehicle(602,0,0,6)
newvehicle = createVehicle(602, 0, 0, 6)
setVehicleDamageProof(vehicle,true)
setVehicleDamageProof(newvehicle, true)
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Vehicle functions}}
{{Vehicle functions}}

Latest revision as of 11:20, 24 October 2024

This functions makes a vehicle damage proof, so it won't take damage from bullets, hits, explosions or fire. A damage proof's vehicle health can still be changed via script.

[[{{{image}}}|link=|]] Note: Setting a bike damage proof will have the side-effect of peds not being able to get knocked off anymore, even if setPedCanBeKnockedOffBike is set to true.

Consider using and cancelling the onVehicleDamage / onClientVehicleDamage events instead.

Syntax

bool setVehicleDamageProof ( vehicle theVehicle, bool damageProof )

OOP Syntax Help! I don't understand this!

Method: vehicle:setDamageProof(...)
Variable: .damageProof
Counterpart: isVehicleDamageProof


Required Arguments

  • theVehicle: The vehicle you wish to make damage proof.
  • damageProof: true is damage proof, false is damageable.

Returns

Returns true if the vehicle was set damage proof succesfully, false if the arguments are invalid or it failed.

Example

This example spawns a vehicle and sets it damage proof immediately.

newvehicle = createVehicle(602, 0, 0, 6)
setVehicleDamageProof(newvehicle, true)

See Also