SetVehicleDamageProof

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Revision as of 11:20, 24 October 2024 by Lordmau5 (talk | contribs) (Add information about peds not getting knocked off bikes when it's set damage proof (The game apparently skips collisions when this is set))
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This functions makes a vehicle damage proof, so it won't take damage from bullets, hits, explosions or fire. A damage proof's vehicle health can still be changed via script.

[[{{{image}}}|link=|]] Note: Setting a bike damage proof will have the side-effect of peds not being able to get knocked off anymore, even if setPedCanBeKnockedOffBike is set to true.

Consider using and cancelling the onVehicleDamage / onClientVehicleDamage events instead.

Syntax

bool setVehicleDamageProof ( vehicle theVehicle, bool damageProof )

OOP Syntax Help! I don't understand this!

Method: vehicle:setDamageProof(...)
Variable: .damageProof
Counterpart: isVehicleDamageProof


Required Arguments

  • theVehicle: The vehicle you wish to make damage proof.
  • damageProof: true is damage proof, false is damageable.

Returns

Returns true if the vehicle was set damage proof succesfully, false if the arguments are invalid or it failed.

Example

This example spawns a vehicle and sets it damage proof immediately.

newvehicle = createVehicle(602, 0, 0, 6)
setVehicleDamageProof(newvehicle, true)

See Also