SetVehicleIdleRespawnDelay: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
This function sets the time delay (in | {{Server function}} | ||
This function sets the time delay (in milliseconds) the vehicle will remain at its position while empty. | |||
==Syntax== | ==Syntax== | ||
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===Required Arguments=== | ===Required Arguments=== | ||
*'''theVehicle''': The [[vehicle]] you wish to change the respawn delay of. | *'''theVehicle''': The [[vehicle]] you wish to change the respawn delay of. | ||
*'''timeDelay''': A number representing the | *'''timeDelay''': A number representing the amount of milliseconds the vehicle will be allowed to remain unused until it respawns. | ||
==Returns== | ==Returns== | ||
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==Example== | ==Example== | ||
This example creates a vehicle and sets | This example creates a vehicle and sets its respawn delay to 20 seconds. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
theVehicle = createVehicle ( 400, 1, 1, 1 ) -- create us a new vehicle | |||
if ( | if ( theVehicle ) then | ||
setVehicleIdleRespawnDelay ( vehicle, 20000 ) -- tell the server to respawn the vehicle 20 seconds after it's been left. | |||
end | end | ||
</syntaxhighlight> | </syntaxhighlight> |
Revision as of 19:27, 15 August 2007
This function sets the time delay (in milliseconds) the vehicle will remain at its position while empty.
Syntax
bool setVehicleIdleRespawnDelay ( vehicle theVehicle, int timeDelay )
Required Arguments
- theVehicle: The vehicle you wish to change the respawn delay of.
- timeDelay: A number representing the amount of milliseconds the vehicle will be allowed to remain unused until it respawns.
Returns
Returns 'true' if the vehicle was found and edited.
Example
This example creates a vehicle and sets its respawn delay to 20 seconds.
theVehicle = createVehicle ( 400, 1, 1, 1 ) -- create us a new vehicle if ( theVehicle ) then setVehicleIdleRespawnDelay ( vehicle, 20000 ) -- tell the server to respawn the vehicle 20 seconds after it's been left. end
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates