SetVehiclePlateText: Difference between revisions

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__NOTOC__
__NOTOC__
{{Server client function}}
{{Server client function}}
{{New feature/item|3.0133|1.3.3|5394|
This function can be used to set the numberplate text of a vehicle.
This function can be used to set the numberplate text of a car.
All non ascii characters will be replaced by spaces.
}}
{{New feature/item|3.0160|1.5.2|8077|
It now also changes the numberplate text of any vehicle that has visual numberplates.
}}


==Syntax==
==Syntax==
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===Required Arguments===
===Required Arguments===
*'''theVehicle:''' the [[vehicle]] whose numberplate you want to change.
*'''theVehicle:''' the [[vehicle]] whose numberplate you want to change.
*'''numberplate:''' a string that will go on the number plate of the car (max 8 characters).
*'''numberplate:''' a string that will go on the number plate of the vehicle (max 8 characters).


===Returns===
===Returns===

Latest revision as of 14:05, 29 July 2023

This function can be used to set the numberplate text of a vehicle. All non ascii characters will be replaced by spaces.

Syntax

bool setVehiclePlateText( element theVehicle, string numberplate )

OOP Syntax Help! I don't understand this!

Method: vehicle:setPlateText(...)
Variable: .plateText
Counterpart: getVehiclePlateText


Required Arguments

  • theVehicle: the vehicle whose numberplate you want to change.
  • numberplate: a string that will go on the number plate of the vehicle (max 8 characters).

Returns

Returns true if the numberplate was changed successfully, or false if invalid arguments were passed

Requirements

Minimum server version 1.3.3
Minimum client version 1.3.3

Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version server="1.3.3" client="1.3.3" />

Example

function PlateText(thePlayer,commandName,text)
	local Vehicle = getPedOccupiedVehicle(thePlayer)
	if Vehicle then
		if text then
			setVehiclePlateText( Vehicle, text )
		else
			outputChatBox("You must enter a message or the plate is incorrect.",thePlayer)
		end
	else
		outputChatBox("You must be in a Vehicle.",thePlayer)
	end
end
addCommandHandler("setplate",PlateText)

See Also