Tocolor: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
Line 21: Line 21:
==Example==  
==Example==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--TODO
-- Make some default colour
R = 255
G = 255
B = 255
A = 255
 
-- This function draws the text, and the color is decided with tocolor(R, G, B, A)
function drawDX()
dxDrawText("Tuna", 10, 10, 100, 100, tocolor(R, G, B, A), 1)
end
addEventHandler("onClientRender", root, drawDX)
-- This will make some DX text (Tuna) appear at the top left of your screen.
 
--Now to modify the R, G, B, and A with a command.
function editRGBA(command, red, green, blue, alpha)
if (tonumber(red) and tonumber(green) and tonumber(blue) and tonumber(alpha)) then -- Make sure the user entered all 4 args as numbers.
R = tonumber(red)
G = tonumber(green)
B = tonumber(blue)
A = tonumber(alpha)
-- tonumber() had to be used here else tocolor() didn't display the right color.
outputChatBox("Color of Tuna set to the color of this text, with "..A.." alpha.", R, G, B)
end
end
addCommandHandler("setcoloroftuna", editRGBA) -- setcoloroftuna command.
-- Example /setcoloroftuna 255 0 0 255 - for red.
</syntaxhighlight>
</syntaxhighlight>



Revision as of 12:46, 8 August 2010

This function retrieves the hex number of a specified color, useful for the dx functions.

Syntax

int tocolor ( int red, int green, int blue [, int alpha = 255] )

Required Arguments

  • red: The amount of red in the color (0-255).
  • green: The amount of green in the color (0-255).
  • blue: The amount of blue in the color (0-255).

Optional Arguments

  • alpha: The amount of alpha in the color (0-255).

Returns

Returns a single value representing the color.

Example

-- Make some default colour
R = 255
G = 255
B = 255
A = 255

-- This function draws the text, and the color is decided with tocolor(R, G, B, A)
function drawDX()
	dxDrawText("Tuna", 10, 10, 100, 100, tocolor(R, G, B, A), 1)
end
addEventHandler("onClientRender", root, drawDX)
-- This will make some DX text (Tuna) appear at the top left of your screen.

--Now to modify the R, G, B, and A with a command.
function editRGBA(command, red, green, blue, alpha)
	if (tonumber(red) and tonumber(green) and tonumber(blue) and tonumber(alpha)) then -- Make sure the user entered all 4 args as numbers.
		R = tonumber(red)
		G = tonumber(green)
		B = tonumber(blue)
		A = tonumber(alpha)
		-- tonumber() had to be used here else tocolor() didn't display the right color.
		outputChatBox("Color of Tuna set to the color of this text, with "..A.." alpha.", R, G, B)
	end
end
addCommandHandler("setcoloroftuna", editRGBA) -- setcoloroftuna command.
-- Example /setcoloroftuna 255 0 0 255 - for red.

See Also