Tocolor: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 60: | Line 60: | ||
return | return | ||
math.floor( color / 65536 % 256 | math.floor( color / 65536 ) % 256, | ||
math.floor( color / 256 % 256 | math.floor( color / 256 ) % 256, | ||
color % 256, | color % 256, | ||
math.floor( color / 16777216 % 256 | math.floor( color / 16777216 ) % 256 | ||
end | end |
Revision as of 22:38, 15 January 2013
This function retrieves the hex number of a specified color, useful for the dx functions.
Syntax
int tocolor ( int red, int green, int blue [, int alpha = 255] )
Required Arguments
- red: The amount of red in the color (0-255).
- green: The amount of green in the color (0-255).
- blue: The amount of blue in the color (0-255).
Optional Arguments
- alpha: The amount of alpha in the color (0-255).
Returns
Returns a single value representing the color.
Example
This example displays the text "Tuna" in small at the top left side of your screen. The color of this text can be changed using the command /tunaColor.
local tunaColor = tocolor(255, 0, 0, 255) -- Default color -- This function draws the text local function drawTuna() dxDrawText("Tuna", 5, 5, 100, 100, tunaColor) end addEventHandler("onClientRender", root, drawTuna) --This function handles the /tunaColor command, allowing players to set the color of tuna local function tunaColorCommand(command, red, green, blue, alpha) red, green, blue, alpha = tonumber(red), tonumber(green), tonumber(blue), tonumber(alpha) -- Convert all the args to numbers. NOTE: tonumber will return false if the arg is not provided/is not valid. -- Remind the user of the proper syntax if they failed to provide all the args if not red or not green or not blue then outputChatBox("* USAGE: /tunaColor [red] [green] [blue] [alpha]", 255, 0, 0) return end -- Make the alpha arg optional if not alpha then alpha = 255 end -- Update the color tunaColor = tocolor(red, green, blue, alpha) end addCommandHandler("tunaColor", tunaColorCommand) -- Example /setcoloroftuna 255 0 0 255 - for red.
The opposite function
This function is the opposite of toColor, it turns a color back into R, G, B, A components.
local myColor = tocolor( 110, 180, 230 ) function fromColor( color ) return math.floor( color / 65536 ) % 256, math.floor( color / 256 ) % 256, color % 256, math.floor( color / 16777216 ) % 256 end local R, G, B, A = fromColor( myColor ) -- R is 110, G is 180, B is 230, A is 255
See Also
- createTrayNotification
- downloadFile
- getDevelopmentMode
- getKeyboardLayout
- getLocalization
- isShowCollisionsEnabled
- isShowSoundEnabled
- isTransferBoxAlwaysVisible
- isTransferBoxVisible
- isTrayNotificationEnabled
- setClipboard
- setDevelopmentMode
- setTransferBoxVisible
- setWindowFlashing
- showCol
- showSound
- Shared
- addDebugHook
- base64Decode
- base64Encode
- debugSleep
- decodeString
- encodeString
- fromJSON
- generateKeyPair
- getColorFromString
- getDevelopmentMode
- getDistanceBetweenPoints2D
- getDistanceBetweenPoints3D
- getEasingValue
- getNetworkStats
- getNetworkUsageData
- getPerformanceStats
- getRealTime
- getTickCount
- getTimerDetails
- getTimers
- getFPSLimit
- getUserdataType
- getVersion
- gettok
- isTransferBoxVisible
- setTransferBoxVisible
- hash
- inspect
- interpolateBetween
- iprint
- isOOPEnabled
- isTimer
- killTimer
- md5
- passwordHash
- passwordVerify
- pregFind
- pregMatch
- pregReplace
- removeDebugHook
- resetTimer
- setDevelopmentMode
- setFPSLimit
- setTimer
- ref
- deref
- sha256
- split
- teaDecode
- teaEncode
- toJSON
- tocolor
- getProcessMemoryStats
- utfChar
- utfCode
- utfLen
- utfSeek
- utfSub
- bitAnd
- bitNot
- bitOr
- bitXor
- bitTest
- bitLRotate
- bitRRotate
- bitLShift
- bitRShift
- bitArShift
- bitExtract
- bitReplace