Vehicle IDs: Difference between revisions
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}</syntaxhighlight> | }</syntaxhighlight> | ||
====Lua table of vehicles that support up to three different colors==== | |||
<syntaxhighlight lang="lua">maxColorVehicles = { | |||
483, 524, 446 | |||
}</syntaxhighlight> | |||
==Aircrafts== | ==Aircrafts== | ||
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| Benson || 499 || align="center" | [[Image:Benson.png]] | | Benson || 499 || align="center" | [[Image:Benson.png]] | ||
|- | |- | ||
| | | Boxville Mission|| 609 || align="center" | [[Image:Boxburg.png]] | ||
|- | |- | ||
| Boxville || 498 || align="center" | [[Image:Boxville.png]] | | Boxville || 498 || align="center" | [[Image:Boxville.png]] | ||
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==See Also== | ==See Also== | ||
[[hu:Vehicle IDs]] | |||
[[id|ID Lists]] | [[id|ID Lists]] | ||
[[tr:Araç ID'leri]] | [[tr:Araç ID'leri]] |
Revision as of 03:23, 21 May 2019
Introduction
This is a list of GTA:SA's vehicle ID numbers, as listed in the vehicles.ide file. These vehicle ID numbers are used for several vehicle scripting functions.
Lua table of all the valid vehicle IDs listed on this page
vehicleIds = {400, 401, 402, 403, 404, 405, 406, 407, 408, 409, 410, 411, 412, 413, 414, 415, 416, 417, 418, 419, 420, 421, 422, 423, 424, 425, 426, 427, 428, 429, 430, 431, 432, 433, 434, 435, 436, 437, 438, 439, 440, 441, 442, 443, 444, 445, 446, 447, 448, 449, 450, 451, 452, 453, 454, 455, 456, 457, 458, 459, 460, 461, 462, 463, 464, 465, 466, 467, 468, 469, 470, 471, 472, 473, 474, 475, 476, 477, 478, 479, 480, 481, 482, 483, 484, 485, 486, 487, 488, 489, 490, 491, 492, 493, 494, 495, 496, 497, 498, 499, 500, 501, 502, 503, 504, 505, 506, 507, 508, 509, 510, 511, 512, 513, 514, 515, 516, 517, 518, 519, 520, 521, 522, 523, 524, 525, 526, 527, 528, 529, 530, 531, 532, 533, 534, 535, 536, 537, 538, 539, 540, 541, 542, 543, 544, 545, 546, 547, 548, 549, 550, 551, 552, 553, 554, 555, 556, 557, 558, 559, 560, 561, 562, 563, 564, 565, 566, 567, 568, 569, 570, 571, 572, 573, 574, 575, 576, 577, 578, 579, 580, 581, 582, 583, 584, 585, 586, 587, 588, 589, 590, 591, 592, 593, 594, 595, 596, 597, 598, 599, 600, 601, 602, 603, 604, 605, 606, 607, 608, 609, 610, 611 }
Lua table of vehicles that are not lockable
nonLockableVehicles = { 594, 606, 607, 611, 584, 608, 435, 450, 591, 539, 441, 464, 501, 465, 564, 472, 473, 493, 595, 484, 430, 453, 452, 446, 454, 581, 509, 481, 462, 521, 463, 510, 522, 461, 448, 468, 586, 425, 520 }
Lua table of vehicles without number plates
noNumberPlates = { 592, 553, 577, 488, 511, 497, 548, 563, 512, 476, 593, 447, 425, 519, 520, 460, 417, 469, 487, 513, 509, 481, 510, 472, 473, 493, 595, 484, 430, 453, 452, 446, 454 }
Lua table of vehicles that support up to three different colors
maxColorVehicles = { 483, 524, 446 }
Aircrafts
Boats
Name | ID | Image |
---|---|---|
Coastguard | 472 | |
Dinghy | 473 | |
Jetmax | 493 | |
Launch | 595 | |
Marquis | 484 | |
Predator | 430 | |
Reefer | 453 | |
Speeder | 452 | |
Squalo | 446 | |
Tropic | 454 |
Land vehicles
Bikes
|
2-Door & Compact cars
|
4-Door & Luxury cars
|
Civil service
|
Government vehicles
|
Heavy & Utility trucks
|
Light trucks & Vans
|
SUVs & Wagons
|
Lowriders
|
Muscle cars
|
Street racers
|
RC Vehicles
|
Trailers
|
Trains & Railroad cars
|
Recreational
Name | ID | Image |
---|---|---|
Bandito | 568 | |
BF Injection | 424 | |
Bloodring Banger | 504 | |
Caddy | 457 | |
Camper | 483 | |
Journey | 508 | |
Kart | 571 | |
Mesa | 500 | |
Monster | 444 | |
Monster 2 | 556 | |
Monster 3 | 557 | |
Quadbike | 471 | |
Sandking | 495 | |
Vortex | 539 |
Vehicle Functions
- addVehicleSirens
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getModelHandling
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleRespawnPosition
- getVehicleRespawnRotation
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehiclesOfType
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgrades
- getVehicleUpgradeSlotName
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleSirens
- removeVehicleUpgrade
- resetVehicleExplosionTime
- resetVehicleIdleTime
- respawnVehicle
- setModelHandling
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleIdleRespawnDelay
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleRespawnDelay
- setVehicleRespawnPosition
- setVehicleRespawnRotation
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates
- spawnVehicle
- toggleVehicleRespawn