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  • <script src="script.lua" type="shared"/> <!-- this script will run separately both on client and server --> <script src="script.lua" type="client"/> <!-- define it separately on client -->
    68 KB (8,381 words) - 16:29, 23 April 2024
  • == Zombiesystem script == you can use this script for different things
    3 KB (505 words) - 13:13, 2 December 2013
  • Gli script client-side sono quegli script che sono avviati ''lato client'' dalla mod deathmatch. Significa che essi h Questi script sono utili soprattutto per tutto ciò che dev'essere fatto client-side, com
    2 KB (244 words) - 00:30, 13 June 2008

Page text matches

  • == Ransom's - Script testing server == This server should be used to test new (experimental) script files and maps.
    521 bytes (64 words) - 05:06, 12 November 2006
  • title = Script Example Missing | ...ludeonly> <noinclude><nowiki>{{FULLPAGENAME}}</nowiki></noinclude> needs a script example, help out by writing one. |
    712 bytes (71 words) - 11:17, 17 January 2016
  • title = Példa script szükséges | ...ly> <noinclude><nowiki>{{FULLPAGENAME}}</nowiki></noinclude> híján van egy script példának. Segíts azzal, hogy írsz egyet! |
    739 bytes (86 words) - 12:18, 11 August 2018
  • Gli script client-side sono quegli script che sono avviati ''lato client'' dalla mod deathmatch. Significa che essi h Questi script sono utili soprattutto per tutto ciò che dev'essere fatto client-side, com
    2 KB (244 words) - 00:30, 13 June 2008
  • title = Exemplu de Script Lipsă | ...><nowiki>{{FULLPAGENAME}}</nowiki></noinclude> are nevoie de un exemplu de script, ajută prin realizarea unuia. |
    750 bytes (80 words) - 11:47, 8 April 2020
  • You are probably referring to fr.lua. The only purpose of that script is to make it easier for us QA to test a bunch of stuff. It is not intended ...ll have different needs. If someone comes up with a particularly good menu script, others can simply include it in their .map files. This is precisely what w
    1 KB (175 words) - 01:44, 24 December 2006
  • ==Kapcsolódó script funkciók==
    672 bytes (107 words) - 18:53, 7 October 2018
  • ==Kapcsolódó script funkciók==
    672 bytes (107 words) - 09:23, 26 October 2018
  • ...e it is declared. The scope is the 'level' the variable is visible for the script, containing the value that was assigned to it. ...t must be accessed by more than one script file in the resource. Since all script files within a resource share the same global environment, it makes sense t
    2 KB (230 words) - 21:29, 12 May 2009
  • ==Kapcsolódó script funkciók==
    740 bytes (114 words) - 20:12, 14 April 2021
  • function importer:from(script) local res=getResourceFromName(script)
    2 KB (242 words) - 12:54, 14 February 2024
  • if (xmlNodeGetName(node) == "script") then local script = xmlNodeGetAttribute(node, "src")
    3 KB (306 words) - 21:12, 1 December 2014
  • ...y, you should just call the [[httpRequestLogin]] function again. It is the script's responsibility to judge when the user is logged in satisfactorily - you c
    1 KB (209 words) - 20:11, 8 September 2009
  • ...files, which are included from the resource (in the metafile) by using a <script> tag (and type attribute). <script src="c_gui.lua" type="client" />
    2 KB (278 words) - 16:16, 26 December 2012
  • ...files, which are included from the resource (in the metafile) by using a <script> tag (and type attribute). <script src="c_gui.lua" type="client" />
    2 KB (285 words) - 14:45, 24 October 2018
  • ...his say something like, every time its created '''if not specified''' by a script function while spawning it?
    224 bytes (37 words) - 07:11, 25 March 2008
  • ...mation about the currently running script. It can be used to know when the script has been updated by MTA. -- Get the information of this script file.
    1 KB (196 words) - 03:27, 23 January 2022
  • ...mation about the currently running script. It can be used to know when the script has been updated by MTA. -- Get the information of this script file.
    1 KB (189 words) - 23:25, 16 January 2022
  • You clearly can't script, so please stop confusing readers by adding such poorly created examples.
    460 bytes (58 words) - 11:48, 17 November 2011
  • ...anmış ve Ölümoyunu(Deathmatch) oyun moduna uygun olan '''client-taraflı''' script yapma [[event]]lerini içerir. ...pt eventlerini buradan bulabilirsiniz: [[TR/Server Scripting Events|Server Script Yapma Eventleri]]
    1 KB (168 words) - 23:44, 12 May 2017
  • ...eally. All users will be guests when they join. It'd be trivial to write a script that would give users 30 seconds to authenticate though. [[User:EAi|eAi]]
    270 bytes (45 words) - 11:52, 8 September 2006
  • He developed the Godmother script and helped Zipper to develop Vio-Reallife.
    174 bytes (29 words) - 06:18, 25 June 2013
  • This will allow you to retrieve the player current debug script level. *'''thePlayer:''' The person whose debug script level you want
    2 KB (277 words) - 14:15, 25 October 2020
  • == Zombiesystem script == you can use this script for different things
    3 KB (505 words) - 13:13, 2 December 2013
  • This snippet moves a script file to another location. -- Move this script file into a directory called "collection"
    1 KB (151 words) - 03:27, 23 January 2022
  • This snippet moves a script file to another location. -- Move this script file into a directory called "collection"
    1 KB (144 words) - 23:24, 16 January 2022
  • This isn't really a "usefull function" as much as it is a script, and should be uploaded as a resource to the community center, not posted h
    191 bytes (33 words) - 20:36, 30 April 2012
  • *'''1) Server-sided G2D script converter (G2DSC)''' ...s used to convert complex scripts by injecting hooker before executing the script instead of editing files. (The hooker is valid in one resource)
    3 KB (386 words) - 11:12, 8 May 2022
  • outputChatBox( author .. " made this script." ) --tell the world his name outputChatBox( "I've no idea who made this script." ) --apologize.
    1 KB (130 words) - 16:35, 1 January 2015
  • ...ially a folder or zip file that contains a collection of files - including script files, plus a ''meta'' file that describes how the resource should be loade ...item''' - A file contained within a resource, currently this can be a map, script, images, etc.
    5 KB (782 words) - 21:37, 20 August 2021
  • You can use this function to refresh themes if you add new theme when script is the running.
    302 bytes (41 words) - 20:06, 25 May 2012
  • ...riosra è una cartella o un archivio zip contenente dei file - tra cui gli script essenziali ed un file ''meta'' che descrive al [[IT/Server|server]] come la * '''Resource item''': Un file contenuto in una risorsa, possono essere script LUA, mappe, immagini eccetera.
    4 KB (632 words) - 13:41, 2 July 2014
  • ** There should be a way to load a script like this through scripting functions, currently it's only through an admin
    671 bytes (98 words) - 20:48, 10 December 2006
  • ==Funções relacionadas a script==
    1 KB (213 words) - 17:48, 31 January 2022
  • '''Example 1:''' This script outputs that the server has connected to IRC
    450 bytes (53 words) - 22:39, 9 February 2008
  • <script src="guitest.lua" type="client" /> <!-- 'type="client"' indica que el archi '''Script de cliente:'''
    2 KB (246 words) - 20:19, 7 November 2011
  • *'''serverProtected:''' If set to ''true'' the script will protect the file so, that can only the creator server can access it.'' *'''encryptData:''' If set to ''true'' the script will generate a random key and use it to encrypt your stored data. '''Note:
    5 KB (707 words) - 16:35, 13 September 2019
  • Initializes the module for use in the script. Must be ran in the scripts you want to use with the echo
    632 bytes (71 words) - 15:21, 13 January 2008
  • .../community.mtasa.com/index.php?p=resources&s=details&id=1129 Camera "Hack" Script]
    579 bytes (77 words) - 17:13, 11 July 2014
  • This tool is designed to help scripters insert functions into their script editor wityohut having to switch back and forth from the wiki. It uses a to
    533 bytes (82 words) - 15:38, 18 November 2007
  • ...ayer:''' the [[player]] whose weapon slot you want to set. In a clientside script, this can only be the local player. ...r a weapon for every slot. Instead of equipping the last given weapon, the script randomly decides which weapon to equip after all the weapons are given.
    2 KB (191 words) - 21:38, 20 April 2011
  • ...di caricamento nella GUI di MTA:DM. È possibile settarne l'avanzamento via script.
    386 bytes (53 words) - 23:30, 17 June 2008
  • ...ajuda porque eu não to conseguindo desabilitar o chat nativo, eu tenho um script de chat local e fora do rp quando a pessoa vai falar no chat local duplica
    269 bytes (50 words) - 20:07, 6 September 2020
  • ...onente do recurso, eles são definidos no meta.xml ao inserir uma etiqueta <script> e <type>. <script src="c_gui.lua" type="client" />
    3 KB (394 words) - 16:34, 11 December 2013
  • ...note: Sometimes this event is triggered when you repair a vehicle. If your script is increasing the health, you can get around this by setting a flag for a s
    327 bytes (54 words) - 06:18, 10 August 2009
  • -- `resourceRoot` is predefined script variable containing current resource root pointer -- `resource` is predefined script variable containing current resource pointer
    2 KB (194 words) - 16:33, 1 January 2015
  • *'''thePed:''' the [[ped]] whose weapon slot you want to set. In a clientside script, this cannot be used on remote players. ...r a weapon for every slot. Instead of equipping the last given weapon, the script randomly decides which weapon to equip after all the weapons are given.
    1 KB (180 words) - 10:51, 7 August 2016
  • ...uygulanmış ve Ölümoyunu(Deathmatch) oyun moduna uygun olan server-taraflı script yapma eventlerini içerir. ...ent eventlerini buradan bulabilirsiniz:[[TR/Client Taraflı Eventler|Client Script Yapma Eventleri]]
    1 KB (153 words) - 17:36, 15 November 2018
  • ...on''' strategy. If done right this strategy does present the fact that the script wants to express ownership to a legal entity. This can be used as argument
    1 KB (212 words) - 13:46, 20 October 2021
  • '''Gamemode/Script integration:''' This script provides several functions and events to allow other resources to see and c
    4 KB (677 words) - 08:58, 24 December 2022
  • ReWrite is a German scripter. He developed the Godmother script and helped Zipper to develop Vio-Reallife.
    352 bytes (56 words) - 22:23, 5 August 2013
  • This function gets the player element of the client running the current script. '''Example 2:''' This client side script makes the local player's camera flash red after being hit.
    1 KB (183 words) - 16:19, 8 April 2024
  • ...t''. After some scripting he could finally create his very wanted '!count'-script: ...ron'''s contact person and advisor about the script. ''Aeron'' renamed the script to ''MTA Admin Control'' and had a warm welcome in this [http://forum.mtasa
    8 KB (1,349 words) - 20:05, 21 February 2022
  • ...questi campi può essere inserito del testo, che viene poi elaborato dallo script. Può essere usato, ad esempio, in un sistema di registrazione utente.
    464 bytes (73 words) - 14:47, 16 June 2008
  • ...ane contains the all elements.There can be only 1 root pane. (It called by script automatically.)
    484 bytes (64 words) - 19:59, 25 May 2012
  • -- `resourceRoot` is predefined script variable containing current resource root pointer -- `resource` is predefined script variable containing current resource pointer
    2 KB (214 words) - 13:46, 10 August 2021
  • *the list of the script's resource settings if an empty string is passed.
    1 KB (214 words) - 18:14, 26 August 2019
  • ...You can use this to store user preferences and load them the next time the script loads. Almost always, you should have an options GUI for clients to interac ...te the XML within the script, and then load it within the script on future script runs if it exists.
    5 KB (633 words) - 20:52, 12 May 2019
  • ...You can use this to store user preferences and load them the next time the script loads. Almost always, you should have an options GUI for clients to interac ...te the XML within the script, and then load it within the script on future script runs if it exists.
    5 KB (656 words) - 20:50, 12 May 2019
  • This example shows how you could set a rule that shows that your script is running on the server.
    621 bytes (82 words) - 16:20, 30 January 2009
  • -- If the player does not exist, the script will stop. -- If a player and a movestate is found, the script will output it to the chatbox.
    1 KB (202 words) - 13:14, 23 July 2022
  • ...function to avoid drawing distance of map objects becoming 1 meter or the script appearing not to load them at all. Refer to the second example on that page ...irst be converted from .map to .lua (createObject) before the LOD creation script will work per the example.
    2 KB (225 words) - 19:07, 27 September 2023
  • ...ction returns data. This allows you to continue doing other things in your script while waiting for a response. The arguments for the anonymous function are You can also manually call a script function using:
    2 KB (265 words) - 20:25, 23 September 2016
  • outputChatBox ( "Script Unloaded!", root, 255, 255, 255 )
    423 bytes (51 words) - 07:50, 5 November 2023
  • This example script outputs all property IDs to the chat.
    615 bytes (69 words) - 11:17, 7 June 2019
  • ...You can use this to store user preferences and load them the next time the script loads. Almost always, you should have an options GUI for clients to interac ...te the XML within the script, and then load it within the script on future script runs if it exists.
    5 KB (579 words) - 11:36, 25 December 2014
  • Esta página contiene una lista de todos los [[evento]]s de script del '''lado del cliente''' que han sido implementados y estan disponibles e '''Los eventos de script de servidor se encuentran aquí: [[Server Scripting Events]] [[Image:flag_u
    2 KB (262 words) - 19:18, 6 September 2015
  • ...er or client side scripting. This class is created when a client or server script creates it and it is destroyed in the same way.
    356 bytes (54 words) - 23:15, 12 September 2007
  • '''Example 1:''' This script outputs to the server console that it is attempting a connection
    709 bytes (97 words) - 22:39, 9 February 2008
  • ...You can use this to store user preferences and load them the next time the script loads. Almost always, you should have an options GUI for clients to interac ...te the XML within the script, and then load it within the script on future script runs if it exists.
    5 KB (603 words) - 11:29, 25 December 2014
  • This example shows how you could set a rule that shows that your script is running on the server.
    681 bytes (93 words) - 16:19, 30 January 2009
  • ...ember that Scripted Controls only appear in the menu when requested by the script. So you wont have tonnes of useless binds appearing in the "Scripted Contr
    1 KB (186 words) - 17:31, 23 April 2007
  • -- If the player does not exist, the script will stop. -- If a player and a movestate is found, the script will output it to the chatbox.
    2 KB (226 words) - 17:53, 8 October 2018
  • ...o de problema, simplesmente adicione '''setRadioChannel(0)''' no início do script, fora de qualquer função.}}
    2 KB (227 words) - 20:12, 1 April 2023
  • ...ppa, vagy egy zip fájl, mely fájl gyűjteményeket tartalmaz - tartalmazza a script fájlokat, plusz a ''meta'' fájlt, mely meghatározza, hogy a resource mik * '''Resource item''' - A resource-ban lévő fájl, jelenleg ez lehet egy map, script, kép, stb.
    6 KB (942 words) - 18:43, 21 December 2018
  • Open CMD in that folder and then run the '''newModule.bat''' script in this form: <code>.\newModule.bat moduleName</code> e.g. <code>.\newModul Open terminal in that folder and then run the '''newModule.sh''' script in this form: <code>./newModule.sh moduleName</code> e.g. <code>./newModule
    4 KB (625 words) - 17:06, 23 May 2023
  • In this example, when the script starts, a grid list with 1 column and 2 rows, which have text assigned to t --Trigger the function to delete a row 3 seconds after the script starts
    2 KB (221 words) - 14:14, 18 January 2018
  • ...ading big amounts of data on gamemode startup to avoid an infinite running script and termination. ...r, without the coroutine, the script will abort the loop (infinite running script)
    3 KB (380 words) - 01:29, 13 September 2015
  • This script defines a 'nos' console command that adds a NOS upgrade to the vehicle that This script defines a 'nos' console command that adds a NOS upgrade to the vehicle that
    2 KB (264 words) - 08:03, 5 August 2021
  • ...automatically recognizes it as a custom one when it starts. Its up to the script to decide how to deal with the information provided. In this section, we're ...ent created by the current running map'' and it only needs one server-side script called ctf.lua or just whatever name you want to give to it.
    5 KB (744 words) - 07:07, 4 November 2020
  • This example adds the ''yo'' command into the script. For example, if a player called Bob types "yo likes pie" in console, it wi :'''NOTE:''' this script is for example purposes only. This can be done in a more efficient way with
    2 KB (259 words) - 02:55, 27 September 2018
  • In this example, when the script starts, a grid list with 1 column and 2 rows, which have text assigned to t --Trigger the function to delete a row 3 seconds after the script starts
    2 KB (222 words) - 21:18, 7 November 2018
  • ...g development mode allows access to special commands which can assist with script debugging. It is important to note that this example has to be in a client side script. Otherwise, the execution of the command would only result in the shared de
    2 KB (253 words) - 14:48, 30 April 2024
  • --creamos una fuente externa de otro script o bien sea del mismo script donde se este llamando a dicha funcion.
    2 KB (216 words) - 20:24, 21 May 2022
  • ...ide resources'' are started. This means it is triggered when a clientside script is initiated after a download, which includes downloading after join. So:
    1 KB (177 words) - 20:22, 19 February 2010
  • ...seful function is no longer neeeded because it's already included in every script.|7596}}
    662 bytes (88 words) - 12:02, 24 January 2016
  • This example creates a grid list and adds 4 columns to it when the script starts. After 3 seconds, it randomly deletes a column and outputs to the ch --Set a timer to trigger the deleteColumn function 3 seconds after the script starts
    2 KB (225 words) - 13:44, 18 January 2018
  • --creamos una fuente externa de otro script o bien sea del mismo script donde se este llamando a dicha funcion.
    2 KB (209 words) - 20:24, 21 May 2022
  • '''Example 1:''' This script can be used from irc, so that people with founderrights or higher can use !
    768 bytes (104 words) - 19:18, 13 January 2008
  • '''Example 1:''' This script can be used from irc, so that people with superops or higher can use !ban
    854 bytes (113 words) - 19:19, 13 January 2008
  • '''Example 1:''' This script can be used from irc, so that people with op or higher can use !kick
    822 bytes (111 words) - 19:19, 13 January 2008
  • ...t. It's a waste of time we could use to do other things like improving our script functions, sync things and get the bugs fixed so we can get this released.
    1 KB (219 words) - 17:13, 9 May 2006
  • '''Example 1:''' This script can be used from irc, so that people with voice or higher can use !say
    855 bytes (113 words) - 19:20, 13 January 2008
  • '''Example 1:''' This script can be used from irc, so that people with Halfop or higher can use !asay
    881 bytes (115 words) - 19:19, 13 January 2008
  • '''Example 1:''' This script can be used from irc, so people can check their rights
    954 bytes (129 words) - 10:03, 22 November 2008
  • -- If you do then this script would need to be put with the other script/gamemode that handles chat else cancelEvent() won't work.
    2 KB (315 words) - 07:03, 12 July 2014
  • ...ystem. You can input text in these which you can afterwards check from the script. It can be used, for example when making a registration system.
    482 bytes (78 words) - 18:10, 14 April 2021
  • ...These can be moved with cursor and it's position can be checked and set by script. These are built by default to certain GUI elements ([[Element/GUI/Gridlist
    549 bytes (82 words) - 18:32, 14 April 2021
  • This function checks if the nickname of a player was changed by a script, if so, a message is shown in the server logs. ...utServerLog("Player "..oldNick.."'s name was changed to "..newNick.." by a script") -- output to the server's logs
    2 KB (295 words) - 10:40, 30 January 2022
  • ...- É um arquivo pertencente ao recurso; por enquanto isso pode ser um mapa, script, imagens e etc. <info author="eAi" description="This is a basic CTF script" version="4"/>
    5 KB (801 words) - 13:38, 2 July 2014
  • ...ids project, which we could post fairly frequently on the blog, with their script code, and an introduction for the feature. --[[User:JHXP|JHXP]] 03:57, 18 N
    1 KB (269 words) - 03:49, 19 November 2006
  • ...astebin.com] (''uno snippet è la parte di codice interessata, non TUTTO lo script'').
    919 bytes (143 words) - 14:29, 4 June 2008
  • ==Script Yazmak==
    3 KB (425 words) - 19:58, 4 September 2015
  • This is a script from Wartech that can display statistics about a server on a web page. Another web-based statistics script. This time by dusty
    3 KB (470 words) - 16:05, 18 January 2012
  • This Serverside Script adds the function: onVehicleSpawn. <section name="Clientside Script" class="client" show="true">
    1 KB (139 words) - 16:56, 8 January 2021
  • ...erei exportálva lettek Lua userdataként. Ezekhez az osztályokhoz különböző script függvények tartoznak.
    907 bytes (133 words) - 20:25, 21 February 2021
  • ...ngs through .xml management. In later versions I will include snippets for script editing convenience :) ...ingle click on a filename will execute the file for you. If you click on a script, a new scripting session will open. Clicking on other file-extensions will
    7 KB (1,072 words) - 07:55, 19 May 2012
  • ==Script Yazmak==
    3 KB (449 words) - 16:48, 23 January 2022
  • ...dgets GUI pertencem somente ao lado cliente, eles não podem ser criados em script de lado servidor. Veja um tutorial de criação de interface GUI na página
    563 bytes (94 words) - 22:07, 21 February 2021
  • ...tte le risorse/gamemode/mappe possono caricare. I nomi dei file che i tuoi script ([[IT/Risorsa|risorse]]) andranno scritti nel file ''meta.xml''. ...scaricare l'immagine. Per dire al server che vuoi usare un'immagine nello script dovrai inserire il nome del file immagine nel meta.xml.<br />
    5 KB (758 words) - 00:45, 3 January 2022
  • This example creates a grid list and adds 4 columns to it when the script starts. After 3 seconds, it randomly deletes a column and outputs to the ch --Set a timer to trigger the deleteColumn function 3 seconds after the script starts
    3 KB (285 words) - 10:20, 30 January 2022
  • ...up ( 10.0, 10.0, 10.0, 2, 31, 3000, 50 ) --Create an M4 weapon pickup when script starts
    834 bytes (98 words) - 11:19, 11 April 2021
  • This function allows developers to load [[G2D]] hooker in script.
    1,000 bytes (119 words) - 09:25, 29 January 2020
  • ...rver can only return the heat haze settings if it has actually been set by script.
    1,002 bytes (126 words) - 22:51, 8 March 2012
  • This Serverside Script adds the function: onElementSpawn. <section name="Clientside Script" class="client" show="true">
    1 KB (145 words) - 22:44, 25 November 2021
  • Analogous to [[onResourceStart]], but triggered before script files are initialised.
    867 bytes (101 words) - 08:07, 16 September 2021
  • Questo esempio scrive in chat il nome del player del client che esegue lo script.
    929 bytes (115 words) - 19:40, 13 June 2008
  • ...ction of specific Lua objects/elements which should persist even though no script would reference them. The storage of those references can be obtained by a
    876 bytes (118 words) - 16:57, 20 October 2021
  • ...Resource item''' - Un fichier contenu dans une ressource, qui peut être un script, une image, une map... <info author="eAi" description="Simple script de CTF (Capture de drapeau)" version="4"/>
    6 KB (856 words) - 12:44, 19 May 2012
  • The help manager centralizes script help GUIs and provides a simple way to add instructions. Users can be notif You can add your custom help GUI by adding the tab manually in a client script:
    3 KB (400 words) - 12:22, 12 April 2024
  • ...This is whether sizes and positioning are relative. If this is ''true'', script give relative w,h.
    839 bytes (110 words) - 14:36, 16 August 2012
  • This piece of script will kill a player if he has any of the above system windows open
    982 bytes (123 words) - 15:04, 8 October 2022
  • ** '''type:''' El tipo de ''resource'' (puede ser "gamemode", "script", "map" o "misc"). *'''<script />''' Script. Para para el resource, los atributos pueden ser:
    6 KB (870 words) - 17:38, 24 September 2016
  • ...ickup( 10, 10, 10, 2, 31, 3000, 50 ) -- Create a M4 weapon pickup when the script starts
    933 bytes (120 words) - 11:35, 27 May 2022
  • This example removes a .txt file from the resource sx_remanager (in-game script editor) when started.
    984 bytes (124 words) - 10:52, 21 February 2020
  • == Script Examples == {{note|When writing a script example always test and verify that your example is working, submitting not
    6 KB (930 words) - 20:55, 22 February 2024
  • ...'' The server can only return the sky color if it has actually been set by script.
    815 bytes (113 words) - 18:48, 26 February 2012
  • ...gle effect. This means you can activate nightvision or infrared effects by script
    1,003 bytes (108 words) - 15:28, 26 August 2018
  • ...e of the audio container. Possible values are: "feet", "genrl", "pain_a", "script", "spc_ea", "spc_fa", "spc_ga", spc_na", "spc_pa" if not playSFX("script", 7, 1, true) then
    2 KB (351 words) - 21:12, 17 June 2021
  • outputChatBox("The vehicle that you were in has been destroyed by the script")
    951 bytes (127 words) - 15:14, 9 November 2018
  • ...ction of specific Lua objects/elements which should persist even though no script would reference them. The storage of those references can be obtained by a
    877 bytes (119 words) - 17:02, 20 October 2021
  • ...outputChatBox("The vehicle that you were in has been destroyed by the script", occupant) This example only works in builds above 1.3.4-5937 and will tell you if a script is causing bugs with other scripts if it's deleting elements from other scr
    3 KB (408 words) - 02:56, 27 September 2018
  • ...you're absolutely certain the bug can be reproduced with a small piece of script. ...ng too complicated, try putting back-end stuff in another file so the main script calls the functions in the 2nd one. For example rather than having meaningl
    8 KB (1,269 words) - 17:30, 2 August 2023
  • ...plosions or fire. A damage proof's vehicle health can still be changed via script.
    952 bytes (115 words) - 23:54, 17 December 2014
  • ...estituisce l'elemento [[IT/player|player]] del client che sta eseguendo lo script.
    881 bytes (98 words) - 08:36, 16 December 2011
  • ...w różnych plikach, a każdy plik musi posiadać wpis w pliku meta.xml (tag <script> i atrybut ''type'' przyjmujący wartości ''server'' dla skryptów serwero <!-- GUI (client) testing script -->
    3 KB (370 words) - 17:44, 25 June 2022
  • This SDK provides one function call that will allow you to call any exported script functions on any server that you have access to. This example just adds two numbers passed to it by a Lua script.
    3 KB (396 words) - 12:09, 19 April 2020
  • ...ickup( 10, 10, 10, 2, 31, 3000, 50 ) -- Create a M4 weapon pickup when the script starts
    1 KB (141 words) - 02:57, 27 September 2018
  • ...MySQL/MysqlOpen|mysqlOpen]]. The result of the query is then passed to the script by calling callback_function. It's syntax and functionality is similar to t
    2 KB (194 words) - 20:48, 29 September 2009
  • ...gle effect. This means you can activate nightvision or infrared effects by script
    1 KB (118 words) - 15:24, 2 November 2023
  • Returns the resource in which the current script is.
    1 KB (157 words) - 19:40, 14 March 2023
  • This script will set player on fire when they fall into water.
    1 KB (128 words) - 05:37, 26 August 2021
  • ...nt it will called when ''any'' resource starts, not just the resource your script is running inside. As such, most of the time you will want to check that th
    1 KB (174 words) - 14:02, 2 June 2021
  • This script basically creates an object then get's the mass and set's its mass 300 more
    1 KB (133 words) - 23:08, 4 October 2014
  • ...r:''' The container name. Possible values are: "feet", "genrl", "pain_a", "script", "spc_ea", "spc_fa", "spc_ga", spc_na", "spc_pa"
    1 KB (153 words) - 11:32, 11 June 2023
  • From your script, select the columns that you want enabled through the settings system, and
    1 KB (145 words) - 14:33, 18 May 2012
  • addCommandHandler ( "debug", checkDebug ) -- Execute the script when the client types "/debug"
    1 KB (146 words) - 17:21, 21 November 2018
  • outputChatBox( author .. " made this script." ) --tell the world his name
    1 KB (150 words) - 05:18, 11 August 2019
  • This script basically creates an object then get's the mass and set's its mass 300 more
    986 bytes (126 words) - 16:52, 19 March 2016
  • Tutti gli elementi che vengono creati all'interno di script o di file .map sono elementi secondari della risorsa a cui appartengono. Co ...file ".map" nella risorsa, sia quello contenente gli elementi creati dagli script (questa è chiamato mappa "dynamic"). I loro ID contengono i nomi dei file
    7 KB (988 words) - 09:57, 5 August 2011
  • This script tells if the player is in air or not.
    1 KB (142 words) - 11:01, 28 February 2023
  • This script tells you whether the element is a player or not.
    1 KB (143 words) - 10:29, 31 October 2023
  • Quando lo script tenterà di caricare questa parte di codice, nella console di debug dovrebb ...ading script failed: C:\<server path>\mods\deathmatch\resources\myResource\script.lua:15: 'then' expected near 'outputChatbox'}}
    13 KB (1,795 words) - 12:08, 27 August 2009
  • This is a simple stunt script which tells player what stunt he/she started and finished, time the stunt t
    1 KB (130 words) - 07:58, 16 September 2021
  • ...multitheftauto.com/topic/128180-mta-compiler-script-editor/ MTA Compiler & Script editor], which contains a mobile version of the forum, wiki and MTA:SA comm *Viewing and editing script code
    5 KB (772 words) - 14:51, 15 May 2024
  • This script creates a vehicle in the center of the map and outputs a message to its old
    1 KB (143 words) - 23:50, 6 January 2023
  • ...ria de efeitos sonoros. Valores possíveis são: "feet", "genrl", "pain_a", "script", "spc_ea", "spc_fa", "spc_ga", spc_na", "spc_pa". if not playSFX("script", 7, 1, true) then
    3 KB (374 words) - 20:11, 1 April 2023
  • ...for the specified time. This means that all synchronization, rendering and script execution will stop except HTTP processing invoked by [[fetchRemote]]. This
    1 KB (162 words) - 14:35, 27 January 2022
  • This is a simple stunt script which tells player what stunt he/she started and finished, time the stunt t
    1 KB (147 words) - 08:00, 16 September 2021
  • If you want to save your data encrypted the script will generate a random key and stores it, so that the file can get read aga local xml = exports.xmlData -- Define this variable at the top of your script
    5 KB (783 words) - 16:35, 13 September 2019
  • ...puteți activa efectele de vedere nocturnă (nightvision) și infraroșu prin script.
    1 KB (143 words) - 09:27, 10 October 2020
  • This is a test script.
    1 KB (145 words) - 15:29, 1 October 2019
  • ...e of the audio container. Possible values are: "feet", "genrl", "pain_a", "script", "spc_ea", "spc_fa", "spc_ga", spc_na", "spc_pa" if not playSFX("script", 7, 1, true) then
    3 KB (410 words) - 06:05, 11 March 2023
  • ...e of the audio container. Possible values are: "feet", "genrl", "pain_a", "script", "spc_ea", "spc_fa", "spc_ga", spc_na", "spc_pa" if not playSFX("script", 7, 1, true) then
    3 KB (428 words) - 01:24, 18 August 2021
  • ...ch ignores key presses if the control is deactivated at the moment (so the script would be able to react if the player presses ''aim_weapon'' in a vehicle, f ...scripts. If you want to create more binds, copy these functions into a new script file (or [[resource]]) and mark them as ''local''.
    6 KB (801 words) - 13:28, 14 November 2014
  • ==Creare un semplice script== Innanzitutto, mettiamo caso volessimo creare uno script per aggiungere un comando 'createvehicle' che i giocatori possano usare per
    18 KB (2,532 words) - 12:30, 27 August 2009
  • '''Note:''' You may have to add the events in your script using addEvent() if you want to use them.
    1 KB (167 words) - 01:18, 19 February 2012
  • ...he attached functions from the event and attached element from current lua script.
    2 KB (160 words) - 05:33, 28 April 2020
  • This function allows developers to import functions into his script.
    1 KB (148 words) - 14:59, 12 June 2018
  • This script tells the moving state to the client on the bottom left of their screen.
    1 KB (181 words) - 11:08, 29 October 2023
  • * Crie e [https://community.mtasa.com/ publique] um modo de jogo ou script útil * Quaisquer bugs relacionados a uma função / evento de script e presentes na versão principal (em vez de nightlies), documente esse bug
    4 KB (646 words) - 22:21, 29 January 2022
  • ** '''type:''' The type of this resource, that can be "gamemode", "script", "map" or "misc". *'''<script />''' Source code for this resource, possible parameters are:
    11 KB (1,648 words) - 10:43, 31 October 2023
  • ...e of the audio container. Possible values are: "feet", "genrl", "pain_a", "script", "spc_ea", "spc_fa", "spc_ga", spc_na", "spc_pa" if not playSFX3D("script", 7, 1, x + 10, y, z, true) then
    3 KB (473 words) - 22:19, 7 January 2022
  • ...map for Interstate is rather simple. But Interstate also supports your own script, and can fairly easy be remade to basicly anything. ** requiers a script alongside your map file.
    10 KB (1,561 words) - 15:53, 22 June 2012
  • ...A. Ci sono moltissimi tipi di marker, tra cui cilindri e checkpoint. Negli script, i marker sono usati per segnalare determinate aree ed attivare funzioni qu
    1 KB (159 words) - 09:52, 15 April 2021
  • ...ntainer:''' A tároló neve. Lehetséges értékek: "feet", "genrl", "pain_a", "script", "spc_ea", "spc_fa", "spc_ga", spc_na", "spc_pa"
    1 KB (199 words) - 17:46, 15 August 2021
  • ...da categoria de áudio. Valores possíveis são: "feet", "genrl", "pain_a", "script", "spc_ea", "spc_fa", "spc_ga", spc_na" ou "spc_pa".
    1 KB (175 words) - 20:06, 1 April 2023
  • ...perience this issue, simply add setRadioChannel(0) at the beginning of the script, outside any function.}}
    1 KB (184 words) - 20:39, 29 October 2023
  • ...Nazwa paczki. Możliwe są następujące wartości: "feet", "genrl", "pain_a", "script", "spc_ea", "spc_fa", "spc_ga", spc_na", "spc_pa"
    1 KB (188 words) - 12:41, 10 April 2023
  • ...cribes, que verificara el sintaxis, y lo conseguimos también. Esto, es MTA Script Editor, una herramienta muy útil. *Alternar entre Script Editor y el cliente de MTA con una tecla.
    6 KB (1,001 words) - 20:31, 23 September 2016
  • ...setting of 10 connection attempts means it will be 60 seconds before your script gets a callback about the error. Reducing this value to 2 for example, will ...a PHP page from a Lua script. It just adds two numbers passed to it by the script and outputs these in the chat box.
    7 KB (1,033 words) - 18:07, 26 December 2017
  • local thePlayer = getLocalPlayer() -- get the player running this client-side script
    2 KB (244 words) - 14:01, 20 January 2009
  • This example script creates a new console command that displays all element data that is curren
    1 KB (190 words) - 12:20, 9 April 2023
  • This script will make all players choke on resource start
    1 KB (173 words) - 10:19, 7 July 2014
  • ...nts allow the scripter to only pass the data that is really needed for his script, and that helps improving code readibility and size. ...othing. '''Always check if this works with a function before using it in a script'''.|1}}
    4 KB (628 words) - 16:52, 4 August 2023
  • This server-side script allows the player to change the track of their train.
    1 KB (192 words) - 19:38, 19 May 2019
  • This script will make all players choke on resource start
    1 KB (174 words) - 23:09, 11 January 2023
  • Ez a script ki fogja kapcsolni az alap névcédulákat az emberek felett.
    2 KB (247 words) - 23:27, 3 January 2021
  • القيم المتاحه للاصوات هي: "feet", "genrl", "pain_a", "script", "spc_ea", "spc_fa", "spc_ga", spc_na", "spc_pa"
    2 KB (74 words) - 17:46, 15 August 2021
  • <info author="jbeta" type="script" description="Scoreboard resource" /> <script src="scoreboard_client.lua" type="client"/>
    6 KB (745 words) - 15:25, 16 December 2023
  • ...ria de efeitos sonoros. Valores possíveis são: "feet", "genrl", "pain_a", "script", "spc_ea", "spc_fa", "spc_ga", spc_na", "spc_pa". if not playSFX3D("script", 7, 1, x + 10, y, z, true) then
    3 KB (464 words) - 20:11, 1 April 2023
  • ...da categoria de áudio. Valores possíveis são: "feet", "genrl", "pain_a", "script", "spc_ea", "spc_fa", "spc_ga", spc_na" ou "spc_pa".
    1 KB (192 words) - 19:34, 25 April 2023
  • ...r:''' Название аудиофайла. Возможные значения: "feet", "genrl", "pain_a", "script", "spc_ea", "spc_fa", "spc_ga", spc_na", "spc_pa".
    2 KB (90 words) - 17:46, 15 August 2021
  • ...'' Az audió konténer neve. Lehetséges értékek: "feet", "genrl", "pain_a", "script", "spc_ea", "spc_fa", "spc_ga", spc_na", "spc_pa" if not playSFX3D("script", 7, 1, x + 10, y, z, true) then
    3 KB (564 words) - 01:34, 18 August 2021
  • ...ind getting the distance between points and is also more efficient if your script is calling this function extremely often.
    2 KB (268 words) - 08:30, 7 September 2019
  • **'''type:''' Typ der Ressource. Möglichkeiten sind: "gamemode", "script", "map" oder "misc" *'''<script />''' Skriptdateien für diese Ressource, mögliche Attribute sind:
    6 KB (799 words) - 00:44, 3 January 2022
  • **'''type:''' Typ der Ressource. Möglichkeiten sind: "gamemode", "script", "map" oder "misc" *'''<script />''' Skriptdateien für diese Ressource, mögliche Attribute sind:
    6 KB (802 words) - 00:44, 3 January 2022
  • ...uote from a player using a function previously exported to http from a Lua script in the resource.
    2 KB (343 words) - 10:27, 14 July 2009
  • ...e categoriei de sunet. Valorile posibile sunt: "feet", "genrl", "pain_a", "script", "spc_ea", "spc_fa", "spc_ga", spc_na", "spc_pa"
    1 KB (200 words) - 17:46, 15 August 2021
  • local sound = playSFX3D("script", 7, 1, 0, 0, 20, true)
    2 KB (216 words) - 20:41, 16 August 2018
  • ...meta.xml you end up hitting your head against the wall wondering why your script doesn't work. *Tabs for script files
    9 KB (1,534 words) - 17:02, 5 September 2017
  • local sound = playSFX3D("script", 7, 1, 0, 0, 20, true)
    2 KB (213 words) - 21:15, 23 September 2021
  • ==Creating a working script== We will first learn how to make a basic script that lets the player walk around in the city, step by step.
    22 KB (3,459 words) - 12:38, 17 May 2024
  • -- get the root element of this resource (the resource that the script is a part of)
    2 KB (253 words) - 18:38, 17 December 2023
  • -- This script can backup your resource with a easy command! /backupresource [resourcename
    2 KB (194 words) - 22:51, 26 September 2016
  • frozen = false -- This variable stores whether or not the script is going to freeze them.
    2 KB (221 words) - 00:01, 28 January 2016
  • ...ttp://luaedit.sourceforge.net/ LuaEdit]. यह भी एक unoficial hai[[MTASE|MTA Script Editor]].}} <script src="script.lua" />
    13 KB (235 words) - 16:42, 12 April 2015
  • --// Changes a group named 'Moderator' to 'HassoN' when the script is starting.
    2 KB (218 words) - 10:04, 29 October 2023
  • Dieses Script macht alle nicht komplett roten Blips vollständig rot.
    1 KB (179 words) - 05:22, 21 July 2014
  • This script invertes left and right vehicle steering for the player.
    2 KB (207 words) - 21:06, 23 September 2021
  • This script will turn off player tags for everyone
    2 KB (211 words) - 14:12, 24 March 2016
  • I'm a GTA:SA multiplayer player( :| )since SA:MP, and I script(ed) some gamemodes in pawno before approaching to LUA. I'm a web programmer
    3 KB (503 words) - 15:13, 14 June 2008
  • ...sts will only be sent as soon the player starts interacting with a browser script.
    2 KB (226 words) - 21:03, 19 September 2018
  • <script src="script.lua" /> The ''<script />'' tag indicates the script files contained in the resource, which we will create next.
    22 KB (3,205 words) - 05:39, 11 November 2013
  • This script output your wanted level when you type /wanted.
    2 KB (248 words) - 04:15, 29 December 2014
  • This example script fully heals players who hit a white marker, and kills players who hit a red
    2 KB (221 words) - 07:45, 4 November 2020
  • '''2.''' Grant resources permission to use script functions and functions of other resources. Examples:<br \> ...a resource to use the call function to use exported functions from another script
    9 KB (1,322 words) - 12:24, 29 September 2014
  • For example we have a "language-manager" resource with script like this:
    2 KB (254 words) - 18:04, 6 January 2018
  • ...icating if it should return the raw player input value (will always return script value for non-player peds).
    2 KB (191 words) - 01:30, 12 December 2023
  • ...s. You can use this function in the loading or initialisation step of your script to ensure all the necessary tables that you use actually exist.
    2 KB (249 words) - 15:13, 4 October 2016
  • ...acă întâmpinați această problemă, adăugați setRadiOChannel(0) la începutul script-ului, în afara oricărei alte funcții.}}
    2 KB (223 words) - 23:14, 18 August 2021
  • When the script this piece of code is in is tried to be loaded, debugscript will output som :{{Debug info|Loading script failed: myResource\script.lua:2: 'then' expected near ´outputChatbox'}}
    18 KB (2,760 words) - 16:40, 15 April 2017
  • guiGridListAddRow (gridList, "Lua", "Script")
    2 KB (245 words) - 05:38, 3 March 2023
  • *Removed the random pickups script, you may now use (http://development.mtasa.com/index.php?title=Element/Pick
    2 KB (247 words) - 16:23, 11 November 2011
  • '''2.''' Grant resources permission to use script functions and functions of other resources. Examples:<br \> ...a resource to use the call function to use exported functions from another script
    10 KB (1,482 words) - 20:29, 6 December 2020
  • ...ction allows developers to import [[DGS_OOP_Class|DGS OOP Class]] into his script.
    2 KB (241 words) - 02:44, 17 July 2021
  • ====Script function #1:==== ====Script function #2:====
    9 KB (1,135 words) - 14:54, 1 April 2016
  • ...fr/Debugage|Tutoriel: Le débugage]] - Comment trouver les erreurs dans son script ...ory:Resource|Catalogue des ressources]] - Vous devez le lire pour faire un script appropriés
    5 KB (743 words) - 04:50, 10 February 2012
  • ...c, 3-D models in the GTA world. Objects only represent models created by a script, they do not represent models that are part of the GTA's default landscape.
    2 KB (253 words) - 16:40, 29 April 2024
  • ...n while playing a map. The object can be from the map file or created in a script.
    2 KB (240 words) - 16:17, 13 February 2015
  • This script spawns a Rhino on top of one lucky individual. This script spawns a Rhino on top of the local player.
    8 KB (656 words) - 15:10, 11 September 2021
  • ...The server can only return the water color, if it has actually been set by script.
    2 KB (280 words) - 15:02, 7 August 2016
  • This small script is an example of detecting if a player is within a certain defined colshape
    2 KB (258 words) - 12:06, 10 October 2018
  • Add all 3 lines for the script to work. If you spawn an NRG, then you leave it, you can later type /anrg t The script has a built-in check so you don't need to worry about giving everyone free
    4 KB (476 words) - 13:10, 16 August 2014
  • ** '''type:''' Typ tego zasobu, które mogą być w postaci "gamemode", "script", "map" i "misc". *'''<script />''' Kod źródłowy dla tego zasobu, możliwe parametry:
    6 KB (896 words) - 00:38, 3 January 2022
  • <script src="script.lua" />
    22 KB (618 words) - 06:22, 2 May 2020
  • When the script this piece of code is in is tried to be loaded, debugscript will output som :{{Debug info|Loading script failed: myResource\script.lua:2: 'then' expected near ´outputChatbox'}}
    18 KB (2,815 words) - 08:56, 4 July 2022
  • This script notifies when its resource has been loaded using a debug message:
    2 KB (245 words) - 08:22, 4 November 2020
  • ...each race, instead of having all of them in the same resource as the main script, they can be stored in separate resources and then loaded simply with the " ...ontains the spawnpoint data for the players, and load the data in the main script when the player needs to spawn.
    9 KB (1,216 words) - 12:27, 17 May 2024
  • ...ost times. ie onResourceStop under root for example would trigger when ANY script stops. You only need root when you have something that handles all vehicles ...this]],</nowiki> which allows you to comment somewhere besides the end of script lines.
    11 KB (1,602 words) - 22:38, 5 June 2018
  • ...colshape as child elements. These are the elements that are created by the script, for example, the marker, the colshape and one of the blips are probably us ...memode. The dynamic map is empty (it could contain elements if there was a script in it though), while there is a map called 'as-farm.map', that contains a n
    7 KB (1,039 words) - 08:12, 24 October 2022
  • ...riable instead of this function. Using this function will be worse for the script performance than with a variable.}}
    2 KB (288 words) - 21:56, 12 December 2020
  • '''2.''' Conceder permissão a recursos para usar funções de script e de outros recursos. * Permitir um recurso utilizar funções exportadas por um script a partir do [[call]].
    9 KB (1,448 words) - 01:16, 3 January 2022
  • ...each race, instead of having all of them in the same resource as the main script, they can be stored in separate resources and then loaded simply with the " ...ontains the spawnpoint data for the players, and load the data in the main script when the player needs to spawn.
    9 KB (1,213 words) - 09:38, 7 March 2015
  • A Race 'addon' is no different from any other script resource, except that is has addon="race" in the <info> section of it's met '''Note:''' You may have to add the events in your script using addEvent() if you want to use them.
    10 KB (1,314 words) - 13:22, 24 October 2018
  • This example show the same thing as vehicle air control, but controlled by script.
    2 KB (282 words) - 16:12, 27 January 2020
  • <h3>Script Yazımı</h3> ** [[:Category:Resource|Bitmiş/hazır(Resource) script kataloğu]]
    9 KB (1,261 words) - 22:23, 3 May 2023
  • outputChatBox("You set debug script level to 3", player)
    2 KB (265 words) - 14:15, 25 October 2020
  • ...ых файлах, которые должны быть указаны в метафайле ресурса с помощью тэга <script> (атрибут type). <script src="guitest.lua" type="client" />
    3 KB (70 words) - 03:05, 1 April 2016
  • ** '''type:''' A resource típusa, ami lehet "gamemode", "script", "map" vagy "misc". *'''<script />''' Script fájl ehhez a resource-hoz, a lehetséges paraméterek:
    9 KB (1,382 words) - 20:22, 21 February 2021
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