Changes in 1.3.1: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 11: Line 11:
* Windows 8 support (both 32-bits and 64-bits)
* Windows 8 support (both 32-bits and 64-bits)
* Added ability to create pedless weapons via weapon creation
* Added ability to create pedless weapons via weapon creation
* Improved Map Editor stability and added new features


== Client ==
== Client ==
Line 67: Line 68:
* Added [[setWeaponAmmo]]
* Added [[setWeaponAmmo]]
* Added [[getProjectileCounter]]
* Added [[getProjectileCounter]]
* Added [[setWaterDrawnLast]]
* Added [[isWaterDrawnLast]]


=== New Events ===
=== New Events ===
Line 116: Line 119:
* Fixed [[Client_Commands#showhud|showhud]] not fully working before the player has spawned
* Fixed [[Client_Commands#showhud|showhud]] not fully working before the player has spawned
* Fixed connect problem when using a domain name that starts with a number
* Fixed connect problem when using a domain name that starts with a number
* Fixed missing font error message
* Fixed [[getSoundLength]] returns 0 for sound streams (not radio streams)
* Fixed a crash when taking a screenshot and minimizing then restoring


== Server ==
== Server ==
Line 134: Line 140:
* Added [[setJetpackWeaponEnabled]]
* Added [[setJetpackWeaponEnabled]]
* Added [[getJetpackWeaponEnabled]]
* Added [[getJetpackWeaponEnabled]]
* Added [[fileCopy]]


=== New Events ===
=== New Events ===
Line 160: Line 167:
* Added option to suppress certain MySQL error messages
* Added option to suppress certain MySQL error messages
* Sped up [[triggerClientEvent]]
* Sped up [[triggerClientEvent]]
* Made [[setVehicleIdleRespawnDelay]] work for non-streamed in vehicles
* Added logging for [[callRemote]]
* Large amount of other crashfixes, improvements and tweaks
* Large amount of other crashfixes, improvements and tweaks


Line 168: Line 177:
* Fixed a reload exploit where you could jump and then reload for an instant reload
* Fixed a reload exploit where you could jump and then reload for an instant reload
* Made reload with jetpack work again
* Made reload with jetpack work again
* Fixed freeroam bookmarks
* Fixed some errors and warnings
* Fixed some errors and warnings


Line 176: Line 186:
* Changed vehicle color selection to use the new RGB color system
* Changed vehicle color selection to use the new RGB color system
* Fixed server settings tab in options not showing up when using Map Editor from main menu
* Fixed server settings tab in options not showing up when using Map Editor from main menu
* Added ability to place peds
* Added object scale option
* Added object collisions option


[[Category:Changelog]]
[[Category:Changelog]]

Revision as of 09:00, 2 September 2012

Main Additions / Changes

  • Added Custom Vehicle Sirens
  • Fixed map files are downloading very slow issue
  • Fixed timeouts on map change
  • Fixed various issues, crashes and freezes
  • Updated max players to 4096
  • Added BASS Effects
  • Added Analog Controls States
  • Added bullet sync
  • Fixed several custom model replacing issues
  • Windows 8 support (both 32-bits and 64-bits)
  • Added ability to create pedless weapons via weapon creation
  • Improved Map Editor stability and added new features

Client

New Functions

New Events

Changes / Bug Fixes

  • Fixed 'not being able to enter vehicles' bug
  • Added order priority to addEventHandler
  • Fixed 'engineless' NRG-500 Variant
  • Added option to skip Dual Monitor Resolution Select
  • Made playSound3D use the camera position instead of the player position when determining the distance
  • Added color coding and sub-pixel positioning options to dxDrawText
  • Added ability to create and modify cubemaps and volume textures - Details: dxCreateTexture
  • Added model cache system to reduce loading delays
  • Added CJ clothes cache to help reduce game freezes
  • Sped up event handling system for server and client
  • Added element option to engineApplyShaderToWorldTexture
  • Added optional bool to getElementMatrix ( element, bool )
  • Added unrar for smoother update procedure
  • Fixed custom model replacement errors sometimes with weapons & weapon pickups.
  • Fixed vehicle upgrade custom models not showing immediately
  • Fixed accuracy of hit point in onClientPlayerWeaponFire and added shot origin parameter
  • Fixed setPedAimTarget direction being all wrong
  • Fixed issue when peds' bullets origin from wrong position
  • Fixed custom models not rendering correctly sometimes parameter
  • Fixed custom model LOD distance is not reseting after quiting
  • Added size limit for clientscript.log file
  • Added ability to shoot with any weapon with jetpack
  • Made timers less crashy
  • Fixed some animation crashes
  • Fixed getPedMoveState returns false when moving in crouch state
  • Fixed a bug when a resource that replace an object model (dff) and texture (txd) is stopped the object texture get white
  • Added ped pixel shaders
  • Added ability to layer multiple shaders on a world texture
  • Fixed Windows 8 missing dll error
  • Fixed setElementPosition for vehicles on a non streamed in position will make the vehicle spin very quickly
  • Added check for GTA file loading failures
  • Fixed map editor crash
  • Fixed floating vehicles when using setVehicleIdleRespawnDelay
  • Fixed showhud not fully working before the player has spawned
  • Fixed connect problem when using a domain name that starts with a number
  • Fixed missing font error message
  • Fixed getSoundLength returns 0 for sound streams (not radio streams)
  • Fixed a crash when taking a screenshot and minimizing then restoring

Server

New Functions

New Events

  • None yet

Changes / Bug Fixes

  • Fixed map files are downloading very slow issue
  • Fixed timeouts on map change
  • Tweaks and fixes for vehicle sync
  • Added order priority to addEventHandler
  • Improved performance when the server has a large number of IP bans
  • Added debug info to timers
  • Added adjustable sync rates to setServerConfigSetting and the server config - Details: Sync_interval_settings
  • Fixed lightsync vehicles ghost streaming in when locally they are miles away
  • Fixed server sometimes not appearing in the browser
  • Added server setting to reduce CPU usage
  • Sped up event handling system for server and client
  • Tweaked server networking
  • Improved Lua errors for server element functions
  • Reduced CPU usage more
  • Made timers less crashy
  • Added vehicle extrapolation - Details: mtaserver.conf -> vehext_
  • Fixed server crash when towing a clientside vehicle
  • Added option to suppress certain MySQL error messages
  • Sped up triggerClientEvent
  • Made setVehicleIdleRespawnDelay work for non-streamed in vehicles
  • Added logging for callRemote
  • Large amount of other crashfixes, improvements and tweaks

Resources

  • Updated parachute to fix high CPU usage on clients
  • Added Visualiser resource
  • Added GUI Siren Editor
  • Fixed a reload exploit where you could jump and then reload for an instant reload
  • Made reload with jetpack work again
  • Fixed freeroam bookmarks
  • Fixed some errors and warnings

Editor

  • Fixed Map editor not saving locations of objects on Linux machines
  • Added cancel option when starting map editor from menu
  • Added ability to change object and vehicle alpha
  • Changed vehicle color selection to use the new RGB color system
  • Fixed server settings tab in options not showing up when using Map Editor from main menu
  • Added ability to place peds
  • Added object scale option
  • Added object collisions option