CreatePed: Difference between revisions
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(Undo revision 29816 by -ffs-Sniper (talk)) |
(missing oop) |
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__NOTOC__ | __NOTOC__ | ||
{{Server client function}} | {{Server client function}} | ||
Creates a Ped in the GTA world. | Creates a Ped in the GTA world. | ||
==Syntax== | ==Syntax== | ||
<section name="Server" class="server" show="true"> | <section name="Server" class="server" show="true"> | ||
<syntaxhighlight lang="lua">ped createPed ( int modelid, float x, float y, float z [, float rot = 0.0, bool | <syntaxhighlight lang="lua">ped createPed ( int modelid, float x, float y, float z [, float rot = 0.0, bool synced = true ] )</syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
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{{OptionalArg}} | {{OptionalArg}} | ||
*'''rot:''' A floating point number representing the rotation in degrees. | *'''rot:''' A floating point number representing the rotation in degrees. | ||
*''' | *'''synced:''' A boolean value representing whether or not the ped will be synced. Disabling the sync might be useful for frozen or static peds to increase the server performance. | ||
</section> | </section> | ||
<section name="Client" class="client" show="true"> | <section name="Client" class="client" show="true"> | ||
Line 32: | Line 31: | ||
*'''rot:''' A floating point number representing the rotation in degrees. | *'''rot:''' A floating point number representing the rotation in degrees. | ||
</section> | </section> | ||
{{OOP||[[Ped]]||}} | |||
===Returns=== | ===Returns=== | ||
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</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> | ||
<section name="Client" class="client" show="true"> | |||
This example creates a ped, and makes it damage proof: | |||
<syntaxhighlight lang="lua"> | |||
thePed = createPed(120, 5540.6654, 1020.55122, 1240.545) -- Creates a ped | |||
function cancelPedDamage() | |||
cancelEvent() -- Cancels the onClientPedDamage event | |||
end | |||
addEventHandler("onClientPedDamage", thePed, cancelPedDamage) -- When thePed is damaged, cancelPedDamage is called | |||
</syntaxhighlight> | |||
</section> | |||
==Issues== | |||
{{Issues| | |||
{{Issue|375|Sync distance of unoccupied vehicles and peds should match stream distance}} | |||
{{Issue|605|Ped fireing Projectiles doesn't work}} | |||
{{Issue|492|Peds shooting incorrectly}} | |||
}} | |||
==See Also== | ==See Also== | ||
{{Ped functions}} | {{Ped functions}} | ||
[[hu:createPed]] | |||
[[pl:createPed]] | |||
[[ru:createPed]] | [[ru:createPed]] |
Latest revision as of 05:59, 5 November 2023
Creates a Ped in the GTA world.
Syntax
Click to collapse [-]
Serverped createPed ( int modelid, float x, float y, float z [, float rot = 0.0, bool synced = true ] )
Required Arguments
- modelid: A whole integer specifying the GTASA skin ID.
- x: A floating point number representing the X coordinate on the map.
- y: A floating point number representing the Y coordinate on the map.
- z: A floating point number representing the Z coordinate on the map.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- rot: A floating point number representing the rotation in degrees.
- synced: A boolean value representing whether or not the ped will be synced. Disabling the sync might be useful for frozen or static peds to increase the server performance.
Click to collapse [-]
Clientped createPed ( int modelid, float x, float y, float z [, float rot = 0.0 ] )
Required Arguments
- modelid: A whole integer specifying the GTASA skin ID.
- x: A floating point number representing the X coordinate on the map.
- y: A floating point number representing the Y coordinate on the map.
- z: A floating point number representing the Z coordinate on the map.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- rot: A floating point number representing the rotation in degrees.
OOP Syntax Help! I don't understand this!
- Method: Ped(...)
Returns
Returns a ped element if it was successfully created.
Example
Click to collapse [-]
ServerThis example creates an ped when the resource starts:
function pedLoad ( name ) createPed ( 120, 5540.6654, 1020.55122, 1240.545 ) end addEventHandler ( "onResourceStart", getResourceRootElement(), pedLoad )
Click to collapse [-]
ClientThis example creates a ped, and makes it damage proof:
thePed = createPed(120, 5540.6654, 1020.55122, 1240.545) -- Creates a ped function cancelPedDamage() cancelEvent() -- Cancels the onClientPedDamage event end addEventHandler("onClientPedDamage", thePed, cancelPedDamage) -- When thePed is damaged, cancelPedDamage is called
Issues
Issue ID | Description |
---|---|
#375 | Sync distance of unoccupied vehicles and peds should match stream distance |
#605 | Ped fireing Projectiles doesn't work |
#492 | Peds shooting incorrectly |
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle