CreatePed: Difference between revisions
		
		
		
		
		
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| *'''rot:''' A floating point number representing the rotation in degrees.   | *'''rot:''' A floating point number representing the rotation in degrees.   | ||
| </section> | </section> | ||
| {{OOP||[[Ped]]||}} | |||
| ===Returns=== | ===Returns=== | ||
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| ==Issues== | ==Issues== | ||
| {{Issues| | {{Issues| | ||
| {{Issue| | {{Issue|375|Sync distance of unoccupied vehicles and peds should match stream distance}} | ||
| {{Issue|605|Ped fireing Projectiles doesn't work}} | |||
| {{Issue|492|Peds shooting incorrectly}} | |||
| {{Issue| | |||
| {{Issue| | |||
| }} | }} | ||
Latest revision as of 05:59, 5 November 2023
Creates a Ped in the GTA world.
Syntax
Click to collapse [-]
Serverped createPed ( int modelid, float x, float y, float z [, float rot = 0.0, bool synced = true ] )
Required Arguments
- modelid: A whole integer specifying the GTASA skin ID.
- x: A floating point number representing the X coordinate on the map.
- y: A floating point number representing the Y coordinate on the map.
- z: A floating point number representing the Z coordinate on the map.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- rot: A floating point number representing the rotation in degrees.
- synced: A boolean value representing whether or not the ped will be synced. Disabling the sync might be useful for frozen or static peds to increase the server performance.
Click to collapse [-]
Clientped createPed ( int modelid, float x, float y, float z [, float rot = 0.0 ] )
Required Arguments
- modelid: A whole integer specifying the GTASA skin ID.
- x: A floating point number representing the X coordinate on the map.
- y: A floating point number representing the Y coordinate on the map.
- z: A floating point number representing the Z coordinate on the map.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- rot: A floating point number representing the rotation in degrees.
OOP Syntax Help! I don't understand this!
- Method: Ped(...)
Returns
Returns a ped element if it was successfully created.
Example
Click to collapse [-]
ServerThis example creates an ped when the resource starts:
function pedLoad ( name ) createPed ( 120, 5540.6654, 1020.55122, 1240.545 ) end addEventHandler ( "onResourceStart", getResourceRootElement(), pedLoad )
Click to collapse [-]
ClientThis example creates a ped, and makes it damage proof:
thePed = createPed(120, 5540.6654, 1020.55122, 1240.545) -- Creates a ped
function cancelPedDamage()
	cancelEvent() -- Cancels the onClientPedDamage event
end
addEventHandler("onClientPedDamage", thePed, cancelPedDamage) -- When thePed is damaged, cancelPedDamage is called
Issues
| Issue ID | Description | 
|---|---|
| #375 | Sync distance of unoccupied vehicles and peds should match stream distance | 
| #605 | Ped fireing Projectiles doesn't work | 
| #492 | Peds shooting incorrectly | 
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnGround
- isPedReloadingWeapon
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle